Sound field programs

Descriptions of the characteristics of the sound field programs

Following indexes indicates the characteristics and trends of each sound field program.

Note

The characteristics of the sound field programs may differ depending on the settings of the listening room, etc.

Size of sound field space (Size)

Small Large

Indicates the size of the sound field to be generated. If the value for this item is small, the sound is that of a small space, while if the value is large, the sound is that of a vast space.

Vertical/horizontal balance (V/H balance)

Vertical Horizontal

Indicates the balance of the vertical (height) and horizontal directions for the sound field to be generated. If this item is more in the horizontal direction, the sound is that of a space with strong reflections from the walls, while if it is more in the vertical direction, the sound is that of a space with strong reflections from the ceiling.

Front/rear balance (F/R balance)

Front Rear

A CINEMA DSP sound field processing expressing whether the effect is stronger towards the front or rear. When the effect is stronger towards the front, the listener senses a feeling of openness and depth towards the screen, while when the effect is stronger towards the rear, the listener gets a sense of envelopment and movement. Suits basically all types of contents for programs with a good front/rear balance, and is effective when selected appropriately for programs in which the balance is more towards either the front or rear.

Sound field atmosphere (Atmosphere)

Simple Complex

The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following; Simple: Sounds that fade straight-forwardly, with a light, gentle impression, depending on the program. This suits almost all contents relatively well, but provides little brilliance or powerfulness.

Complex: Sounds transform in complex ways as they fade out, with a rich, brilliant impression, depending on the program.

This is extremely effective for the right contents, but is suited for a smaller range of contents.

Calm Powerful

The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following; Calm: An overall composed, moderate effect, stressing the overall quality of the atmosphere without aiming at any extreme effects. This suits almost all contents relatively well, but provides little showiness or powerfulness. Powerful: Designed with specific contents in mind (expressing vast spaces, feverish excitement, etc.). This is extremely effective for the right contents, but is suited for a smaller range of contents.

OPERATION

BASIC

 

 

For audio music sources

y

For audio music sources, we also recommend using the PURE DIRECT mode (page 47), STRAIGHT mode (page 46), or surround decode mode (page 74).

CLASSICAL

1CLASSICAL Hall in Munich

 

Size

Small

 

 

Large

 

 

This sound field simulates a concert hall with approximately 2500

V/H balance

Vertical

 

 

Horizontal

seats in Munich, using stylish wood for the interior finishing as

 

 

 

 

normal standards for European concert halls. Fine, beautiful

Atmosphere

Simple

 

 

Complex

reverberations spread richly, creating a calming atmosphere. The

 

 

 

 

 

listener’s virtual seat is at the center left of the arena.

 

 

 

 

 

Hall in Vienna

Size

Small

 

 

 

Large

 

 

 

 

 

 

 

This is an approximately 1700-seated, middle-sized concert hall

V/H balance

Vertical

 

 

 

Horizontal

with a shoebox shape that is traditional in Vienna. Pillars and

Atmosphere

Simple

 

 

 

Complex

ornate carvings create extremely complex reflections from all

 

 

 

 

 

 

around the audience, producing a very full, rich sound.

 

 

 

 

 

 

 

 

 

 

 

 

 

English

41 En