Locating a Track (AMS*/Direct Access)
You can locate the tracks in a number of ways, but only after you have recorded start IDs on the tape (see pages 19 to 23). To use Direct Access, program numbers must be recorded on the tape (see pages 19 and 23).
PREVIOUS =/NEXT + PLAY (
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| INPUT |
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| ANALOG | DIGITAL | ||
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| MODE |
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POWER |
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| UNBALANCE | BALANCE | |||
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| COUNTER RESET |
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¯ ON | ¿ OFF |
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| REC MODE | |||
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| STANDARD | LONG | ||||
REMOTE |
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| MARGIN RESET |
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WIRED OFF WIRELESS |
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| 48k |
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| 44.1k | |
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| OFF | SBM | ON | |
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| SHUTTLE | DATA |
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| AMS |
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| PREVIOUS | NEXT | REW | FF | REC MUTE | MENU | REC LEVEL | |||
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| = | + | 0 | ) | R | r |
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PHONE LEVEL |
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| • | |
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| START ID |
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| OPEN/CLOSE | STOP | PLAY | PAUSE | REC |
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| • | AUTO | REHEARSAL | WRITE | ERASE | REPEAT | LOCATE |
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| SET | • |
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| 6 | p | ( | P | r |
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MIN• | MAX |
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| SKIP ID |
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PHONES | RENUMBER REHEARSAL | WRITE | ERASE | SKIP PLAY | MARK |
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| 0 | 10 |
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DATA
Advanced Playback Operations
Locating a Point (Shuttle Play/ Mark & Locate)
You can locate a specific point by playing back at a different speed or recording the absolute time code at the point to be located later.
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| INPUT |
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| ANALOG | DIGITAL | ||
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| MODE |
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| ANALOG INPUT | |||
POWER |
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| UNBALANCE | BALANCE | |||
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| COUNTER RESET |
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¯ ON | ¿ OFF |
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| REC MODE | |||
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| STANDARD | LONG | ||||
REMOTE |
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| MARGIN RESET |
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WIRED OFF WIRELESS |
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| 48k |
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| 44.1k | |
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| OFF | SBM | ON | |
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| SHUTTLE | DATA |
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| AMS |
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| PREVIOUS | NEXT | REW | FF | REC MUTE | MENU | REC LEVEL | |||
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| = | + | 0 | ) | R | r |
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PHONE LEVEL |
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| • | |
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| START ID |
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| OPEN/CLOSE | STOP | PLAY | PAUSE | REC |
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| • | AUTO | REHEARSAL | WRITE | ERASE | REPEAT | LOCATE |
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| SET | • |
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| • |
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| 6 | p | ( | P | r |
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| 0 | 10 |
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MIN• | MAX |
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| SKIP ID |
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PHONES | RENUMBER REHEARSAL | WRITE | ERASE | SKIP PLAY | MARK |
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| 0• | 10 |
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LOCATE MARK | SHUTTLE |
TolocateDothefollowing:
Tolocate | Dothefollowing: |
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The beginning of the next | Press NEXT +as many times |
or succeeding tracks | as you want while playing. For |
(AMS) | example, to locate the second |
| track ahead, press twice. |
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The beginning of the | Press PREVIOUS =once |
current track (AMS) | while playing. |
A track using variable speed play (Shuttle Play)
While the deck is playing, stopped, or paused, turn SHUTTLE.
∙If the deck was playing or stopped, the deck starts to play when you release the SHUTTLE dial.
∙If the deck was paused, the deck pauses when you release the SHUTTLE dial.
The beginning of | Press PREVIOUS =as many |
preceding tracks (AMS) | times as you want while playing. |
| For example, to locate the second |
| track behind, press three times. |
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By specifying the | 1 While the deck is playing or |
program number of a | stopped, turn DATA on the |
track (Direct Access) | front panel until the program |
| number you want appears in |
| the display (or enter the |
| program number with the |
| number buttons on the remote). |
2Press PLAY (.
*AMS = Automatic Music Sensor
zIf you enter the wrong program number during Direct Access
If you haven’t pressed the PLAY ( button, turn the DATA dial on the deck (or press the CLEAR button, then enter the correct number on the remote).
zIf the deck detects a blank section of 9 seconds or more, end ID, or the end of the tape
The deck rewinds the tape automatically to its beginning and stops (Auto Rewind).
zYou can make the deck start playing automatically from the beginning of the tape after rewinding (Auto Play)
Press the PLAY ( button while holding down the REW 0 button.
A particular point on a | 1 | While the deck is playing or |
tape (Mark & Locate) |
| stopped, press MARK. The |
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| absolute time of the point |
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| where you pressed the button |
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| appears and flashes three |
| 2 | times. |
| Press LOCATE. The deck | |
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| locates the point and stops. |
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zPlayback speed during Shuttle Play
During Shuttle Play, you can vary the playback speed from ±0.5 to ±8 times the normal playback speed (or ±1 to ±8 times the normal playback for material recorded in
The playback speed will be ±8 times normal speed playback when you turn the dial to the left or right fully.
Note
Shuttle Play should be used only when necessary since prolonged use may damage the tape and drum.
zThe point memorized using the Mark & Locate function will be erased when:
—you take out the cassette.
—you turn off the deck.