Lexicon MPX G2 manual Chamber, Hall, Reverb Effects

Models: MPX G2

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Reverb Effects

The Effects and Parameters

Reverb Effects

The MPX G2 Reverb effects provide a full suite of reverberation and ambience algorithms. All of the reverbs are true stereo in that differerent processing is applied to the left and right input signals. Dedicated processing resources are allocated to the reverb effects so that you can always load any reverb into any program, regardless of what other effects are loaded. The MPX G2'sGlobal Reverb function allows reverb tails to ring out through program changes. (See Global Effects in Chapter 5: System Controls.)

 Chamber Hall Chamber

 

 

 

 

 

The Chamber effect produces

 

 

 

an even, relatively dimensionless

 

 

 

reverberation, with little change in

 

 

 

color as the sound decays. The

 

 

 

initial diffusion is similar to the Hall

 

 

 

effect, but the sense of space and

 

 

 

size is much less obvious. This

 

 

 

characteristic, along with the low

Mix

0-100%

Dry/Wet ratio

colorof the decay tail makes Cham-

 

 

 

ber useful on a wide range of ma-

Level

Off, -89 to +6dB

Amount of effect in the processed signal

 

 

 

terial. It is especially useful on spo-

Size

4.0-35.0 meters

Length of Chamber

ken voice, giving a noticeable in-

Link

Off, On

Scales Decay and Spred with Size

crease in loudness with very low

 

 

 

Diff

0-100%

Increase of initial echo density over time

color.

 

 

 

P Dly

0-250ms

Delay inserted before the onset of reverberation

 

 

 

 

 

 

 

 

 

Bass

0.2-4.0x

Reverb time for low frequency signals

 

 

 

 

 

 

 

 

 

Decay

0.07-65.4s

Reverb time for mid frequency signals

 

 

 

 

 

 

 

 

 

Xover

30Hz to 24.7kHz, Full

Frequency of transition from Decay to Bass

 

 

 

 

 

 

 

 

 

Rt HC

525Hz-24.7kHz, Flat

High frequency content of Decay

 

 

 

 

 

 

 

 

 

Shape

0-255

Contour of the reverberation envelope

0

190

 

 

 

Spred

0-255

Sustain of reverberation after initial build up

 

 

 

 

NO PROCESSING STEPS USED

 

 

 

Manual background Hall

 

 

 

 

 

 

The Hall effect emulates a real

 

 

 

 

 

concert hall. The reverberation is

 

 

 

 

 

very clean, and designed to re-

 

 

 

 

 

main behind the direct sound —

 

 

 

 

 

adding ambience, but leaving the

 

 

 

 

 

source unchanged. This effect has

 

 

 

 

 

a relatively low initial density which

 

 

 

 

 

builds up gradually over time.

 

Mix

0-100%

Dry/Wet ratio

 

 

 

Level

Off, -89 to +6dB

Amount of effect in the processed signal

 

 

 

 

Size

20-76.0 meters

Length of Hall

 

 

 

 

Link

Off, On

Scales Decay and Spred with Size

 

 

 

 

Diff

0-100%

Increase of initial echo density over time

 

 

 

 

P Dly

0-250ms

Delay inserted before the onset of reverberation

 

 

 

 

 

 

 

 

 

 

Bass

0.2-4.0x

Reverb time for low frequency signals

 

 

 

 

 

 

 

 

 

 

Decay

0.12-65.4s

Length of the reverb tail

 

 

 

 

 

 

 

 

 

 

Xover

30Hz to 24.7kHz, Full

Frequency of transition from Decay to Bass

 

 

 

 

 

 

 

 

 

 

Rt HC

525Hz-24.7kHz, Flat

High frequency content of Decay

 

 

 

 

 

 

 

 

 

 

Shape

0-255

Contour of the reverberation envelope

 

 

 

 

 

 

 

 

 

 

Spred

0-255

Sustain of reverberation after initial build up

 

 

 

 

 

 

 

 

0

190

*= Interpolated; ( ) = Option of preceding parameter

NO PROCESSING STEPS USED

7-35

Page 126
Image 126
Lexicon MPX G2 manual Chamber, Hall, Reverb Effects