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the same way. Make up some grids (photocopy Figure 8-3 if you wish) and get ready to be creative! (Just in case you are not feel- ing creative, and to make our explanations a little clearer, we’ll be using a picture of an automobile as an example of a draft download character. You can see how we’ve laid it out in Figure 8-4. Later in this chapter we’ll use this character to create a small graph.)

1st byte

 

 

128

ASCII code:

 

 

64

 

 

32

Left space:

2nd

 

16

 

Right space:

 

8

byte

J

 

4

 

 

 

 

 

 

2

 

 

 

1

Data

 

 

 

1st:

 

 

 

2nd:

 

 

 

3rd:

 

 

OL

4th:

3rd

 

16

 

5th:

byte

i

8

6th:

 

 

4

7th:

 

 

 

?

8th:

 

 

9th:

i

Figure 8-3. Usethisgrid(oronesimilartoit)todefineyourown draftcharacters.

You’ll notice that Figure 8-3 includes a lot of information around the grid. Don’t be intimidated; we’ll explain each item as we come to it in our discussion of defining and actually printing download characters.

nRule 1: Dots cannot overlap

As you can see in Figure 8-4 our car has a nearly continuous outline. But, you may ask, why not make it a really solid line and print all the intermediate dots, as shown in Figure 8-5? Because the dots that straddle the vertical lines in the grid actually overlap those inside the boxes. If we tried to print overlapping

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Star Micronics NB-15 user manual Usethisgridoronesimilartoittodefineyourown draftcharacters