Song Creator

Track Setting for Recording (Multi Track Recording)

The explanations here apply to step #5 on page 111.

See page 125.

See “Part Selecting/ Record Selecting” on page 113.

Select the part for the corresponding track.

Select this to return to the

TRACK main display.

Select the desired menu.

No data

Muted track

Play track

Record track

See “Delete” on page 113.

Set the desired track to “REC.”

Select “REC MODE” which appears when selecting “CURRENT SONG” in step #3.

Set the related parameter.

For details, see belowAvailable when “PUNCH IN TRIG- GER” is set to “AUTO SET.”

Record Mode

Replace........... Follow the normal recording procedure described in the previous sec- tion. The only difference is that recording will begin from the measure specified at the MEASURE SET, and all data from that point to the end of the song will be replaced by the newly-recorded material.

Punch In.......... This function allows you to selectively re-record a portion of a song track (the measures between the specified punch-in and punch-out points).

In the eight-measure example below, measures 3 through 5 are re-recorded.

 

Recording start

 

Recording stop

 

 

 

 

 

(Punch In)

 

(Punch Out)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2

 

3

4

5

 

6

 

7

 

8

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2

 

3

4

5

 

6

 

7

 

8

Previously

 

 

Newly played data

 

 

Previously

 

 

 

 

 

 

played data

 

 

 

 

 

 

 

 

played data

Measure Set

When the RECORD MODE is set to “REPLACE,” this parameter specifies the mea- sure you want to start recording from.

When the RECORD MODE is set to “PUNCH IN,” this parameter specifies the first playback measure. Be sure to give yourself a few measures “lead-in” prior to the actual punch-in point.

Punch In recording has another exceptionally conve- nient advantage — it automati- cally records any panel settings you’ve made, allowing you to have various settings (such as voice, volume, pan, etc.) change instantly and automatically right before the Punch In point!

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