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Bitmap Window
The
simple animation sequences on the
Icon
■Bitmap Window Data Format
The format for message window data is as follows (hexadecimal format):
F0 43 1n 4C 07 00 00 xx xx .... xx xx F7
“n” is the device number minus one. If the VL70- m device number is set to “1”, for example, “n” should be “0”.
“xx xx .... xx xx” is the bitmap data consisting of a
string of 48
■Creating Bitmap Data
1.Block out the desired design on a 16 x 16 grid, as shown in the example below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2
3
4
5
6
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8
9
10
11
12
13
14
15
16
2.Filled squares will be represented by ones, and empty squares by zeroes.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 11 12 13 14 15 16 | ||||||
1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
2 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 |
3 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 |
4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
6 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
7 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
8 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 |
9 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 |
10 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
11 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 |
12 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
13 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 |
14 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 |
15 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
16 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
3.Divide the design horizontally into three sections: two
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 17 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
2 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 18 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
3 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
4 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 36 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 22 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
7 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 23 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
8 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 24 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
9 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 25 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
10 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 26 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 42 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
11 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 27 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 43 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
12 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 28 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 44 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
13 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 29 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
14 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 30 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
15 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 31 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 32 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Added
columns
4.Use the chart below to convert the ones and zeroes in each row from binary format to hexadecimal format. The “bits” in columns 0 through 3 become the first digit, and the bits in columns 4 through 7 become the second digit of each hexadecimal byte.
For example, the 11th row in the example forms the binary byte:” “01000011”. Columns 0 through 3 form “0100”, which, using the chart, becomes hexadecimal digit “4”. Columns 4 through 7 form “0011”, which, using the chart, becomes hexadecimal digit “3”. The 11th row in the design can therefore be represented by hexadecimal byte “43”.
| binary | hexadecimal |
| binary | hexadecimal |
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| format | format |
| format | format |
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| 0000 | 0 | 1000 | 8 |
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| 0001 | 1 | 1001 | 9 |
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| 0010 | 2 | 1010 | A |
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| 0011 | 3 | 1011 | B |
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| 0100 | 4 | 1100 | C |
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| 0101 | 5 | 1101 | D |
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| 0110 | 6 | 1110 | E |
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| 0111 | 7 | 1111 | F |
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Appendix 105