The Controllers
The input to an acoustic wind instrument comes from the player’s lungs, tra- chea, oral cavity, and lips. In a string instrument it comes from the player’s arm movement, transmitted to the string via a bow. These elements actually form an important part of the sound generating system and, in the
In essence, the controller parameters determine how the instrument “plays”. All of these parameters can be assigned to any external controller that can be used with the
Embouchure
The tightness of the lips against the reed or against each other, or the force of the bow against the string.
Tonguing Simulates the half- tonguing technique used by saxophone players by changing the “slit” of the reed.
Pitch
Changes the length of the air column or string, and thereby the pitch of the sound.
Damping & Absorption Simulate the effects of air friction in the pipe or on the string, and of
Throat
Controls the characteristics of the “player’s” throat or bowing arm.
Pressure
The amount of breath pressure applied to the reed or mouthpiece, or bow velocity applied to the string.
Growl
A periodic pressure (bow velocity) modulation which produces the “growl” effect often heard in wind instru- ments.
Scream
Drives the entire system into chaotic oscillation, creating effects that can only be achieved with physical modelling technology.
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