Part 6: Editing Effects
Room. The Room reverb type simulates not only rooms of different sizes, but rooms with different surface materials. A room with soft surfaces such as carpet will produce a reverberant sound with much less high end (treble) than a room with hard surfaces. This reverb type can easily simulate both examples and many, many more.
Hall. Much larger than a room, Halls are characterized by their high ceilings, irregular shapes, and generally uniform density of reflections.
Large. Much larger than a hall, this reverb type emulates the large ambient spaces found in amphitheaters, gymnasiums, etc.
Gate. Gated Reverb is a very popular effect on drums first found on English records in the early 1980s. This reverb type can simulate applying a noise gate (a device that automatically decreases the volume once the signal falls below a certain level) across the output of the reverb thereby causing the initial attack of the reverb to sound very big, but the tail of the reverb to be cut off very quickly. Although this effect is not found in nature, it works great for modern drums, percussion, and any quickly repeated, transient source.
Reverse. The Reverse Reverb type is an inverted reverb in which the volume envelope is reversed. This means that the signal begins softly but grows louder until it is cut off, rather than loud to soft as normal.
PRE-DELAY TIME
Range of Settings: 0 to 299ms | Pages 6 & 7 |
PRE-DELAY MIX
Range of Settings: IN<99DEL to IN99>DEL | Page 8 |
This parameter allows you to control the balance between the
INPUT FILTER
Range of Settings: 00 to 99 | Page 9 |
This parameter adjusts the frequency of the
QS7.1/QS8.1 Reference Manual | 99 |