Editing Programs: Part 8

VOICE

The Voice function (press [40]) is the most fundamental part of Program editing. It is where you choose the particular sample that forms the basis of a Sound. To avoid scrolling through long lists of samples (remember, there are 16 megabytes of sounds in here!), sounds are divided into groups. After selecting the group, you then select the sound within the group.

 

Sound Enable

Page 1

 

This is the master on/off switch for the selected Sound (1–4) of the current Program.

 

To avoid using up polyphony unnecessarily, set Sound Enable to OFF for any

 

 

Sounds that will not be used in a Program. Turning Sounds off is also a convenient

 

way to isolate a particular sound you are editing. When the Sound being edited is

 

disabled, the upper line of the display will show the letters “snd” in lowercase letters.

 

When the Sound being edited is enabled, the letters “SND” will appear in uppercase

 

letters. The same thing happens when editing a Program from Mix Mode.

 

TIP:

Muting and Unmuting Sounds. A quick way to turn a Sound on and off from

anywhere within Program Edit Mode is to hold the corresponding Sound button

 

[00]–[30] and press [VALUE ] to disable or [VALUE] to enable. Example:

 

Holding [00] and pressing [VALUE ] will disable Sound 1.

 

 

Sound Type

Page 2

 

This determines whether a Sound layer is going to be in Keyboard Mode or Drum

 

Mode. Drum Mode allows you to assign individual drum sounds to individual keys.

 

To Program a Sound in Drum Mode, refer to the section “Programming Drum

 

Sounds” on page 151.

 

 

Sound Group (17 options)

Page 3

 

Choose from among 17 different sample groups (see chart on the next page).

 

QS7.1/QS8.1 Reference Manual

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Image 129
Alesis QS7.1, QS8.1 manual Sound Enable, Sound Type, Sound Group 17 options