3. PLOTTER OPERATION

ROUTE NAME

0 0 1

COMMENT

NEW

ROUTE

A PLOT

BLOCAL LIST

CALPHA LIST

D CONECT

E CANCEL

New route entry screen

5.If desired you can change the route name shown and/or add a comment. A route name may consist of six characters; comment, 13 characters.

6.Press the B: LOCAL LIST or C: ALPHA LIST soft key to open the waypoint list.

7.Use the Trackball to select a waypoint, then press the A: ADD WPT soft key to add it to the route.

8.Repeat step 7 to complete the route.

Note: To clear last-entered waypoint, press the C: ERASE LST WP soft key. Each press of this key deletes the last waypoint entered.

9.Press the D: SAVE soft key to register the route.

10.Press the MENU key to close the menu.

Entering a route with the cursor

This method allows you to construct a route directly from the plotter display, using existing waypoints or new positions. Any new position will be saved as a waypoint, under the youngest empty waypoint number.

1.Follow steps 1-5 in “Entering a route from the route list” on the previous page.

2.Press the A: PLOT soft key to show the plotter display.

3.Operate the Trackball to place the cursor on an existing waypoint (C: ADD WP soft key

appears) or new location (C: ADD NEW WP soft key appears).

4.Press the C: ADD WP soft key (or C: ADD NEW WP soft key).

5.Repeat steps 3 and 4 to complete the route.

6.Push the ENTER knob to register the route.

Creating voyage-based routes

You can create routes based on your ship’s track. The route can be created automatically by time or distance, or manually. This feature is useful when you wish to retrace previous track.

The “SAVE” icon (SAVE) appears at the top of the screen when a voyage-based route is being created.

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Furuno 1954C-BB, GD-1920C-BB manual New route entry screen, Entering a route with the cursor, Creating voyage-based routes