
Chapter 6
Terrain
You fight battles on game maps that consist of interlocking tiles 40 pixels by 40 pixels large (or 8 meters by 8 meters in game scale). Each tile is composed of terrain elements reflecting the actual terrain found in the Norman countryside in 1944.
Basic Terrain
The basic terrain elements are those that occur naturally, such as grass, water, and trees.
Dirt | Height: Flat |
| Concealment: Very poor |
| Visual hindrance: Very poor |
| Protection from aimed fire: Very poor |
| Protection from HE shells: Poor |
Grass | Height: Flat |
| Concealment: Poor |
| Visual hindrance: Very poor |
| Protection from aimed fire: Very poor |
| Protection from HE shells: Poor |
Tall Grass | Height: Short |
| Concealment: Fair |
| Visual hindrance: Fair |
| Protection from aimed fire: Very poor |
| Protection from HE shells: Poor |
Wheat | Height: Short |
| Concealment: Fair |
| Visual hindrance: Fair |
| Protection from aimed fire: Very poor |
| Protection from HE shells: Poor |
Mud | Height: Flat |
| Concealment: Very poor |
| Visual hindrance: Very poor |
| Protection from aimed fire: Very poor |
| Protection from HE shells: Fair |