Chapter 6

Terrain

You fight battles on game maps that consist of interlocking tiles 40 pixels by 40 pixels large (or 8 meters by 8 meters in game scale). Each tile is composed of terrain elements reflecting the actual terrain found in the Norman countryside in 1944.

Basic Terrain

The basic terrain elements are those that occur naturally, such as grass, water, and trees.

Dirt

Height: Flat

 

Concealment: Very poor

 

Visual hindrance: Very poor

 

Protection from aimed fire: Very poor

 

Protection from HE shells: Poor

Grass

Height: Flat

 

Concealment: Poor

 

Visual hindrance: Very poor

 

Protection from aimed fire: Very poor

 

Protection from HE shells: Poor

Tall Grass

Height: Short

 

Concealment: Fair

 

Visual hindrance: Fair

 

Protection from aimed fire: Very poor

 

Protection from HE shells: Poor

Wheat

Height: Short

 

Concealment: Fair

 

Visual hindrance: Fair

 

Protection from aimed fire: Very poor

 

Protection from HE shells: Poor

Mud

Height: Flat

 

Concealment: Very poor

 

Visual hindrance: Very poor

 

Protection from aimed fire: Very poor

 

Protection from HE shells: Fair

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Microsoft Close Combat manual Basic Terrain