16Close Combat

Game Screen Monitors

Five monitors appear in the Game screen:

Team monitor

Soldier monitor

Message monitor

Overview monitor

Zoom monitor

The monitors you see while playing Close Combat depend on your screen settings. If you play in 640x480, you see only the Team, Soldier, and Message monitors. If you play in 800x600, you also see the Overview monitor; if you play in 1024x768 or greater, you also see the Zoom monitor.

Before describing how to use the monitors in Close Combat, it’s important to understand how color is used in the Team, Soldier, and Message monitors. Color is used to indicate quality in the Team and Soldier monitors and to indicate urgency in the Message monitor. The color green represents good condition in the Team and Soldier monitors. In the Message monitor, white indicates the lowest message priority.

In the Team and Soldier monitors, the color red indicates the terminally lowest qualitydead. Red indicates the highest message priority in the Message monitor.

Team Monitor

The Team monitor lists the teams that compose your fighting force during a battle. The Team monitor lists all your teams; each team is represented by a panel. Each panel consists of fields that list the team name, team type, team quality, current status, and the enemy threat indicator. For more information on using this monitor during a game, see “Using the Team Monitor.”

The following sections describe the fields that compose the Team monitor.

Team Icon

The team icon is a graphical depiction of the personnel or vehicle that composes the team. For example, a group of soldiers indicates an infantry team, while two soldiers with a mortar indicate a mortar team. Vehicles include tanks, tank destroyers, halftracks, or other vehicle teams.

One to four gold bars are displayed in the upper-right corner of the team icon. These bars indicate the team’s overall quality; the more bars, the higher the team’s quality. Team quality does not represent the team’s firepower; it represents the team’s effectiveness as a unit, which is based on the team’s average experi- ence and base morale. Experience ranges from elite (most experienced) to

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Microsoft Close Combat manual Game Screen Monitors, Team Monitor