
62Close Combat
Weapons Tips
You can use the tips in this section when issuing commands to your vehicle teams. For information on the factors affecting vehicle effectiveness and perfor- mance, the following table may prove useful.
Attribute | Description |
Rounds/clip | The number of ammo rounds in a clip. |
Firing time | Time for the shot effect to occur (short for direct fire, |
| longer for indirect fire). |
Chamber load | Time to load a round into the chamber (very short for |
| automatic weapons, longer for bolt action). |
Clip reload | Time to load a new clip into the gun. |
Burst rounds | Number of rounds typically fired in one burst for that |
| weapon. |
Weight | Weight of the gun. |
Clip weight | Weight of each clip. |
Heat rate | Rate at which the weapon gains heat while firing. |
Cool rate | Rate at which the weapon loses heat while not firing. |
Quality | Likelihood of the weapon jamming or malfunctioning. |
| Chances are increased as heat builds up. |
Bayoneted | Whether or not the weapon has a bayonet. |
Assault fire | Whether or not the weapon can be used on the run. |
Back blast | Whether or not the weapon causes a back blast. |
Blast size | This is rated by ammo type and determines how big a |
| crater the shot makes. Ammo types are AP, HE, Special, |
| Smoke, or HEAT. Special refers to unique ammo types |
| such as APCR, APDS, Canister, and so on. |
Blast radius | This is rated by ammo and affects the range at which |
| soldiers can be affected by the blast. |
Min range | How far away the target must be in order to use the |
| weapon. |
Accuracy | The base chance to hit a target with the weapon moderated |
| by range and ammo type. |
Affect | What type of damage the shot does versus soldiers, |
| vehicles, or terrain; rated by ammo and range. |
Blast | What type of damage the blast from the shot does versus |
| soldiers, vehicles, or terrain; rated by ammo and range |
| from the point of the blast. |