Chapter 2 Setup and Game Play | 23 |
Current Order Same as Current Order in the Team monitor. The last order you issued, or the last order the team has decided to carry out, is displayed. Again, the same
Team Effectiveness & Firepower The small graph indicates the team’s weapons rating in both antipersonnel (Anti Pers.) and antitank
Firepower is listed according to range; range is indicated in tens of meters (20, 40, 80, 160, 320, and 640 meters). Colored bars indicate the team’s firepower at each range. A green bar means high firepower, and red means low firepower; the other Close Combat colors indicate relative degrees of firepower. A gray dash or black line shows that the unit is not capable of delivering that type of fire. For example, if an infantry team has gray lines in the
Note that most German infantry teams have antitank capabilities even though the team may not have any antitank weapons listed in the Soldier monitor. This reflects the fact that many German infantrymen were issued Panzerfausts along with their primary weapon. When German units encountered tanks or other vehicles, soldiers could put down their rifles and use the Panzerfaust. This proved effective against the American forces in the Normandy Campaign, since the Americans never knew when an antitank weapon might be deployed against them.
Smoke Indicator A team can fire smoke shells or throw smoke grenades only if it has the Smoke symbol.
Soldier Panels
There is a Soldier panel for every team member; these panels are the same for both vehicle and infantry teams. The Soldier panel consists of the following fields:
Rank Icon An insignia indicating the soldier’s rank.
Name The soldier’s surname, as selected from a list of American or
German names.