Chapter 2 Setup and Game Play | 17 |
conscript (least experienced). Base morale is the team’s morale at the start of a battle and represents the soldiers’ willingness to fight.
If a team starts a Campaign with minimal quality but enjoys success in a given battle, the team can increase in quality, reflected by more gold bars in subsequent battles. Conversely, elite teams can lose quality when killed or wounded team members are replaced with new soldiers. If the replacements perform well, the team quality can improve back to elite.
When you start a Campaign, your name is entered as your side’s leader. You are made a member of an elite team; you can never be killed, although you may be wounded or incapacitated for the duration of a given battle. If you are playing a Campaign, your wounds heal miraculously so you are ready for the next battle.
Teams are rated according to the following attributes:
Attribute | Description |
Stress | Each team is tracked for having undergone stressful events. These |
| events include: |
| Gun |
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| Tank |
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These events help reduce the effect of stress: | |
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| suffers losses and stress accumulates, the cohesion of the team is |
| reduced. Reduced cohesion means the fighting ability of all |
| soldiers on the team is reduced. The team’s cohesion rating is |
| represented by the background color in the Team Type panel; as |
| with all color in Close Combat, green is good (high cohesion), red |
| is low, and black indicates terminally low cohesion. |
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| player. |
| Order |
| leadership of the side, with a bonus if the player issued the order. |
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| be what you commanded it to do. For more information, see “Close |
| Combat Game Theory” in Chapter 1, “About Close Combat.” |