
60Close Combat
Vehicle Tips
You can use the tips in this section when issuing commands to your vehicle teams. For information on the factors affecting vehicle effectiveness and perfor- mance, the following table may prove useful.
Attribute | Description |
Armor | The strength and thickness of the armor is rated in eight |
| horizontal angles and three vertical angles, in addition to |
| the top and bottom armor. The slope of the armor is |
| factored into calculation of armor effectiveness. The |
| vehicle is rated for both the hull and turret armor (if the |
| vehicle has one). In addition, the passengers and crew are |
| given protection values based on the type of vehicle (open |
| top, open rear, unarmored). |
Gun | Each vehicle can support up to three weapons on both the |
| hull and the turret. Each of the guns is fired independently |
| by the vehicular crew. |
Each gun on the vehicle is rated for what angle the gun can | |
| fire at (360 degrees, 180 degrees, 90 degrees, and so on). |
| Fire outside of that arc will cause the soldier firing that |
| gun to rotate the hull or turret as necessary in order to fire. |
Exposed | Each gun is denoted as to whether or not the soldier must |
| be exposed in order to fire that particular weapon. Being |
| exposed makes the soldier much more vulnerable to |
| enemy fire. |
Rotation rates | The speeds with which the hull and turret can rotate. |
Mount type | Whether the mount exists, is a fixed mount, or can rotate. |
| A mount is either the hull or turret. |
Mount hit | Chance of the hull versus the turret being hit. |
Acceleration | Rate at which the vehicle accelerates. |
Max speed | Top |
Move type | How the vehicle moves (tracked, wheeled, and so on) |
Size | Profile given the enemy; affects ease of being hit. |
Gyrostabilizer | Identifies whether or not the vehicle is equipped with a |
| gyrostabilized gun. A gyrostabilizer improves main gun |
| accuracy when the vehicle is on the move. |