
20Close Combat
Soldier Monitor
The Soldier monitor lists the soldiers that compose each team in your fighting force. Selecting a team in the Team monitor displays the team members in the Soldier monitor. The Soldier monitor lists soldiers’ health, fatigue level, and emotional state, along with their weapons and ammunition. For more information on using this monitor during a game, see “Using the Soldier Monitor.”
The Soldier monitor displays panels for all members of the selected team. A Team panel also appears in the Soldier monitor; the Team panel consists of fields summarizing the vehicle or infantry team. There is a Vehicle Team panel and an Infantry Team panel. To view all the soldiers in the monitor, use the scroll bar.
Each soldier is continuously monitored and rated throughout the game. Soldiers are rated on the following abilities.
Ability | Description |
Physical | Increases ability to withstand injury and perform tasks without |
| becoming rapidly fatigued |
Mental | Improves reaction time when ambushed, ability to repair and |
| unjam weapons, and ability to learn quickly from combat |
| experience |
Leadership | Increases team cohesion, which reduces the chance that other |
| soldiers in the leaders team will break and run |
Morale | Decreases likelihood of a soldier being panicked or suppressed by |
| enemy fire |
Experience | Improves use of cover, weapons, and ammo selection, and |
| decreases chance of being injured |
Skill | Improves probability of hitting targets |
During campaign or maneuver play, the interaction of these rated abilities and enemy fire results in states the game tracks for each soldier. These states are displayed in the Soldier monitor.
State | Description |
Health | Each soldier starts the game healthy; a soldier’s health obviously |
| declines if he’s injured. |
Suppression | One effect of incoming fire is to make a soldier keep his head |
| down and not return fire. |
Morale State | Makes a soldier more susceptible to disobeying commands and |
| more likely to surrender. |