Chapter 2 Setup and Game Play | 25 |
Crawling | Soldier is crawling toward cover or destination. |
Ambushing | Soldier is ambushing the enemy. |
Hiding | Soldier is hiding from the enemy. |
Bad Shot | Soldier has a shot that is a waste of ammunition. |
In Building | Soldier (mortar team) is inside building and cannot fire. |
No Weapon | Soldier has no weapon. |
Repairing | Soldier is repairing his weapon. |
Can’t Target | Target is outside the gun’s firing arc. |
Conserving | Soldier is running low on ammunition so he’s conserving it. |
Too Close | Soldier is too close to the target to fire. |
Separated | Soldier is separated from his team. |
Function in Team Describes the soldier’s role on the team. The following table lists the team functions.
Function | Description |
Leader | Leader of an infantry team |
Assistant | Assists the driver of a vehicle and fires bow machine gun or is |
| second in command on an infantry team |
Soldat | German infantryman |
G.I. | American infantryman |
Cmdr. | Commander; leader of a vehicle team |
Driver | Driver of a vehicle |
Gunner | Fires vehicle’s main weapon |
Loader | Loads vehicle’s main weapon |
The next three components of the panel describe a soldier’s physical state (Health), mental stability (Emotional State), and level of fatigue (Fatigue Level).
Only one factor determines a soldier’s physical state: being wounded. The factor that determines a soldier’s level of fatigue is also simple physical exertion. For example, if you issue a command to a heavy mortar team to move fast for a long distance, the team will be tired when they complete the move. Extended combat also fatigues soldiers.
The factors that determine a soldier’s mental stability are more complex. Good team leadership, team success, and lack of suppression fire from the enemy all contribute positively to a soldier’s emotional state. Conversely, bad leadership, wounded or killed team members, and heavy suppression fire all contribute negatively to a soldier’s emotional state.