Advanced Operations/Démarches évoluées

7To return to a loop (Reloop)

During playback after leaving a loop, press the RELOOP/EXIT button.

Playback will return to the loop-in point of the previously set loop, and loop play will resume.

In the case of MP3 playback, reloop cannot be performed to a folder different from the one currently selected.

Reloop cannot be performed when the RELOOP/EXIT button is not lighted.

To perform hot cue

Up to three hot-cue points (A, B, C, including loop data) can be set in advance. In this way, playback can be started from either of those points instantly.

7Setting hot-cue points

1.Press he HOT CUE REC MODE button so that HOT CUE A, B, C buttons are lighted red.

2.During playback or pause, press the desired button (A, B, C) at the point you wish to set as a hot cue in that button.

The pressed button will flash red for 2 seconds, and the position and playback header data at that point will be recorded. When the button is pressed during loop playback, the data for the currently playing loop will be recorded. The playback direction is not recorded.

While data is being recorded, it is not possible to record data to other HOT CUE buttons, input cue points, or perform search or scratch.

When a memory card is loaded, the newly stored hot cue points will automatically be backed up to the memory card. P. 35

If hot cue points are stored while performing scratch, the play- back may temporarily stop.

7Beginning hot cue

1.Press the HOT CUE REC MODE button so that the HOT CUE A, B, C buttons’ indicators are lighted either green or orange.

Buttons containing hot cue points will light green.

Buttons containing loop data will light orange.

Buttons containing no hot cue points will remain unlighted.

2.During playback, pause, or cue standby, press the button (A, B, or C) in which the desired start point has been set.

Playback will start instantly based on the data set in the button.

When loop data has been recorded to a HOT CUE button, loop play will start instantly.

Loop data recorded in a HOT CUE button produces a loop inde- pendent from any loops set with the LOOP IN/REALTIME CUE and LOOP OUT buttons; the RELOOP/EXIT button can be used to cancel the loop, and LOOP OUT (OUT ADJUST) button can be used to edit the loop-out point, and those edited modifications are directly applied to the data recorded in the HOT CUE button.

In the case of MP3 playback, hot cue playback cannot be per- formed on any loop that overlaps multiple folders.

When inserting a CD or memory card, it is possible to restore the hot cue points previously recorded to the memory card (P. 36).

Reverse play

Set the DIRECTION FWD/REV switch to the [REV] position.

The [REV] indicator will light and playback will begin in the reverse direc- tion.

Playback acceleration/deceleration produced with jog dial rotation will operate in reverse.

During reverse playback, it is not possible to create new loops or to edit loop-out points.

If track search or loop play are performed, the audio memory status indicator (jog dial display) will flash for 1 to 2 seconds, and scratch/ reverse operations may be temporarily disabled.

In the case of MP3, reverse play that overlaps multiple folders is not possible.

During MP3 play, reverse playback may not occur immediately with some tracks.

32

7Retour à une boucle (Rebouclage)

Pendant la lecture, après avoir quitté une boucle, appuyez sur le bouton RELOOP/EXIT.

La lecture reviendra au point initial de boucle de la boucle préalablement définie et la lecture à boucle s’accomplira.

Dans le cas de la lecture MP3, un rebouclage n’est pas possible sur un dossier différent de celui qui est actuellement sélectionné.

Un rebouclage n’est pas possible si le bouton RELOOP/EXIT n’est pas allumé.

Pour effectuer un

repérage instantané (Hot Cue)

Un maximum de trois points de repère instantané (A, B, C, y compris des données de boucle) peuvent être définis à l’avance. Il est alors pos- sible de commencer instantanément la lecture à partir d’un de ces points.

7Définition des points de repère instantané

1.Appuyez sur le bouton HOT CUE REC MODE de sorte que les boutons HOT CUE A, B, C s’allument en rouge.

2.Pendant la lecture ou la pause, appuyez sur le bouton souhaité (A, B, C) à l’endroit où vous souhaitez program- mer un point de repère par ce bouton.

Le bouton actionné clignote en rouge pendant 2 secondes; la po- sition et les données de départ de lecture à ce point sont enregistrées. Si le bouton est actionné pendant une lecture à bou- cle, ce sont les données de la boucle en cours de lecture qui seront enregistrées. Le sens de la lecture n’est pas enregistré.

Pendant l’enregistrement des données, il n’est pas possible d’enregistrer des données pour d’autres boutons HOT CUE, de saisir des points de repère ou d’effectuer une recherche ou une lecture Scratch.

Si une carte mémoire est installée, les nouveaux point de repère instantané enregistrés seront automatiquement sauvegardés sur la carte mémoire. P. 35

Si des points de repère instantané sont enregistrés pendant une lecture Scratch, il se peut que la lecture s’arrête temporairement.

7Lancement à repérage instantané

1.Appuyez sur le bouton HOT CUE REC MODE de sorte que les voyants des boutons HOT CUE A, B, C s’allument en vert ou en orange.

Les boutons contenant des points de repère instantané s’allument en vert.

Les boutons contenant des données de boucle s’allument en or- ange.

Les boutons ne contenant pas de points de repère instantané restent éteints.

2.Pendant la lecture, la pause ou l’attente à point de repère, appuyez sur le bouton (A, B ou C) par lequel le point de départ souhaité a été posé.

La lecture commence à l’instant, à partir des données mémorisées par le bouton.

Si des données de boucle ont été enregistrées par un bouton HOT CUE, la lecture à boucle commence instantanément.

Les données de boucle enregistrées par un bouton HOT CUE forment une boucle, indépendamment de toute autre boucle, définie par les boutons LOOP IN/REALTIME CUE et LOOP OUT. Le bouton RELOOP/EXIT peut servir pour annuler une boucle, tandis que le bouton LOOP OUT (OUT ADJUST) permet d’éditer le point final de boucle. Ces modifications sont directement appliquées aux données mémorisées par le bouton HOT CUE.

En cas de lecture MP3, une lecture à repère instantané ne peut pas être exécutée sur une boucle, chevauchant sur plusieurs dos- siers.

En faisant appel à un CD ou une carte mémoire, il est possible de rétablir des points de repère instantané préalablement enregistrés sur la carte mémoire (P. 36).

En/Fr <DRB1396>

Page 32
Image 32
Pioneer CDJ-1000MK3 manual To perform hot cue, Reverse play, Pour effectuer un Repérage instantané Hot Cue

CDJ-1000MK3 specifications

The Pioneer CDJ-1000MK3 is a legendary piece of equipment that has significantly influenced the way DJs perform and interact with music. As a flagship model in the CDJ series, it showcases advanced technology and features that cater to the needs of professional DJs. This compact disc player is renowned for its reliability, functionality, and versatility, making it a staple in clubs, festivals, and studios.

One of the standout features of the CDJ-1000MK3 is its precise jog wheel. The large 7-inch jog wheel allows for precise playback control, enabling DJs to scrub through tracks accurately. The revised platter design features a high-resolution display that provides real-time visual feedback of track position, helping DJs maintain seamless transitions between tracks. The touch-sensitive jog wheel allows for both pitch bending and scratching capabilities, which are essential for live performances.

The CDJ-1000MK3 also includes an advanced digital cueing system. With a quick access cue point feature, DJs can set and recall up to three cue points per track, allowing for exceptional flexibility during a performance. This model also supports various formats, including CD and MP3, ensuring compatibility with a wide range of music sources.

Another significant enhancement in the MK3 version is the improved sound quality. This player uses high-quality components, including a 24-bit DAC, to deliver pristine audio playback. The enhanced digital signal processing ensures that even the subtleties of the sound are preserved, making it an ideal choice for discerning audiophiles.

The CDJ-1000MK3 is equipped with a USB port, allowing DJs to access and play back music from USB devices. This feature adds a layer of convenience, enabling easy track selection without the need for CDs. The unit also supports MP3, WAV, and AIFF file formats.

Additionally, connectivity options abound with the CDJ-1000MK3, featuring RCA outputs, digital optical outputs, and MIDI functionality. This connectivity makes it easy to integrate the player into any DJ setup and to sync with other devices.

In summary, the Pioneer CDJ-1000MK3 is a highly regarded compact disc player that combines innovative technology, user-friendly features, and exceptional audio quality. Its legacy in the DJ world is firmly established, providing a benchmark for future models and inspiring countless DJ performances around the globe.