Reference

Basic Structure of the DTXTREME III

REVERB

Also called “reverberation,” this refers to the sound energy remaining in a room or closed space after the original sound stops. Similar to yet different from echo, reverb is the indirect, diffuse sound of reflections from the walls and ceiling that accompany the direct sound. The characteristics of this indirect sound depends on the size of the room or space and the materials and furnishings in the room. Reverb Effect types use digital signal processing to simulate these characteristics.

Effect Type

VAR

INS

REV

CHO

Description

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

REV-X HALL

acoustics of a concert

hall using REV-X tech-

 

 

 

 

 

 

 

 

 

 

nology.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

 

 

acoustics of a concert

R3 HALL

hall using an algorithm

 

 

 

 

 

derived from the

 

 

 

 

 

Yamaha ProR3.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

SPX HALL

acoustics of a concert

hall derived from the

 

 

 

 

 

 

 

 

 

 

Yamaha SPX1000.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

REV-X ROOM

acoustics of a room

using the REV-X tech-

 

 

 

 

 

 

 

 

 

 

nology.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

 

 

acoustics of a room

R3 ROOM

using an algorithm

 

 

 

 

 

derived from the

 

 

 

 

 

Yamaha ProR3.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating the

SPX ROOM

acoustics of a room

derived from the

 

 

 

 

 

 

 

 

 

 

Yamaha SPX1000.

 

 

 

 

 

 

 

 

 

 

 

Reverb emulating a

R3 PLATE

metal plate using an

algorithm derived from

 

 

 

 

 

 

 

 

 

 

the Yamaha ProR3.

 

 

 

 

 

 

 

 

 

 

 

Reverb designed for

SPX STAGE

enhancing solo instru-

ments, derived from the

 

 

 

 

 

 

 

 

 

 

Yamaha SPX1000.

 

 

 

 

 

 

 

 

 

 

 

Reverb which lets you

SPACE

set the space size by

SIMULATOR

specifying the width,

 

 

 

 

 

 

 

 

 

height, and depth.

 

 

 

 

 

 

EARLY

 

 

 

This effect isolates only

the early reflection com-

REFLECTION

 

 

 

 

ponents of the reverb.

 

 

 

 

 

 

 

 

 

 

 

CHORUS

Depending on the particular chorus type and parameters, this can make a voice sound “larger,” as if several identical instruments were playing in unison, or it can give a voice greater warmth and depth.

Effect Type

VAR

INS

CHO

Description

 

 

 

 

This chorus effect produces a

G CHORUS

richer and more complex mod-

ulation than conventional cho-

 

 

 

 

 

 

 

 

rus.

 

 

 

 

 

2 MODULA-

 

 

 

This chorus effect consists of

pitch modulation and ampli-

TOR

 

 

 

tude modulation.

 

 

 

 

 

 

 

 

 

 

 

 

 

This effect uses a 3-phase

SPX CHORUS

LFO to add modulation and

 

 

 

 

spaciousness to the sound.

 

 

 

 

 

SYMPHONIC

A multi-stage version of SPX

CHORUS modulation.

 

 

 

 

 

 

 

 

 

ENSEMBLE

 

 

 

Chorus effect without modula-

tion, created by adding a

DETUNE

 

 

 

slightly pitch-shifted sound.

 

 

 

 

 

 

 

 

 

TREMOLO & ROTARY

The tremolo effect cyclically modulates the volume. The Rotary Speaker effect simulates the characteristic vibrato effect of a rotary speaker.

Effect Type

VAR

INS

Description

AUTO PAN

Cyclically moves the sound left/right

and front/back.

 

 

 

 

 

 

 

TREMOLO

Cyclically modulates the volume.

 

 

 

 

ROTARY

Simulation of a rotary speaker.

SPEAKER

 

 

 

 

 

 

 

DELAY

An effect (or device) that delays an audio signal for ambient or rhythmic effects.

Effect Type

CHO

VAR

INS

MEF

Description

 

 

 

 

The feedback of the

CROSS DELAY

two delayed sounds is

 

 

 

 

 

crossed.

 

 

 

 

 

 

TEMPO

Cross delay synchro-

CROSS DELAY

nized with the tempo.

 

 

 

 

 

 

 

 

 

 

TEMPO DELAY

Mono delay synchro-

MONO

nized with the tempo.

 

 

 

 

 

 

 

 

 

 

TEMPO DELAY

Mono delay synchro-

STEREO

nized with the tempo.

 

 

 

 

 

 

 

 

 

 

CONTROL

 

 

Delay with delay time

controllable in real

DELAY

 

 

 

 

time.

 

 

 

 

 

 

 

 

 

 

 

DELAY LR

Produces two delayed

sounds: L and R.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Produces three

DELAY LCR

delayed sounds: L, R

 

 

 

 

 

and C (center).

 

 

 

 

 

 

DELAY LR

 

 

 

 

Produces two delayed

sounds in stereo: L and

(Stereo)

 

 

 

 

R.

 

 

 

 

 

 

 

 

 

 

 

Sampling mode Chain mode Utility mode File mode Trigger mode Click mode Song mode Drum Kit mode Reference

DTXTREME III Owner’s Manual

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