Chapter 3 : Creating a Project

3.3.2.2. External Keyboard

General introduction

As discussed in Section 3.3.2 – Variables, Input Methods, several input

 

methods are available for your screen prompts.

 

This section discusses the External Keyboard input method and the

 

properties you need to set up when you select this input type.

 

 

External Keyboard allows the User to use an external keyboard for inputs to the label program screen prompts.

For External Keyboard the property settings are as follows:

Input Type

Set the type of input that should be accepted

 

(e.g. Alphanumeric, Numeric, Decimal, …)

Min. Length

Enter the minimum number of characters

 

needed for the input to be accepted

Max. Length

Set the maximum number of characters allowed

 

for the input to be accepted

Integer

Enter the number of integer positions to accept

 

in a number entry (when using the Cash Input

 

Type)

Decimal

Enter the number of decimal positions to accept

 

in a number entry (when using the Cash Input

 

Type)

Pattern

Set a required pattern for the input. Possible

 

pattern masks include the letters A-Z, the

 

numbers 0-9 and the special characters

 

$“_ *. These pattern masks and their use are

 

described in Chapter 5 – Using Processes. See

 

Section 5.2.2 Control and Branch for a detailed

 

description about the use of patterns.

 

The user will not be able to input characters

 

that do not match the pattern.

Extract From

Set the starting position if extracting only

 

certain characters from the input

October 2007

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Datamax v1.1x user manual External Keyboard