5. | Effect Program List |
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CATEGORY | DISPLAY | I/O |
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No. PROGRAM NAME | No. NAME | TYPE | EFFECT1 | EFFECT2 | EFFECT3 | EFFECT4 | |||
Reverb/Delay |
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1 | ROOM REVERB | RD1: | œ | ROOM | C | S.4BEQ | ROOM |
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2 | HALL REVERB | RD2: | œ | HALL | C | S.4BEQ | HALL |
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3 | PLATE REVERB | RD3: | œ | PLATE | C | S.4BEQ | PLATE |
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4 | EARLY REFLECTION | RD4: | œ | ER | C | S.4BEQ | ER |
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5 | DELAY | RD5: DELAY | A | DLY |
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6 | STEREO DELAY | RD6: |
| DLY | B | S.DLY |
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7 | CROSS DELAY | RD7: | œ | X.DLY | C | X.DLY |
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8 | DUAL DELAY | RD8: | œ | D.DLY | B | DualDLY |
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9 | TEMPO DELAY | RD9: | œ | T.DLY | B | TmpoDLY |
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Modulation |
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1 | TREMOLO | MO1: | œ | TREM | B, C | S.TREM |
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2 | PHASER | MO2: | œ | PHASE | B, C | S.PHASE |
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3 | DUAL PITCH SHIFTER | MO3: D.PTCH | A | D.PITCH |
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4 | CHORUS/FLANGER | MO4: |
| CH/FL | B, C | S.CH/FL |
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5 | ENSEMBLE | MO5: ENSEMB | A | ENSEMBL |
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Dynamics |
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1 | TOTAL LIMITER | DY1: |
| LIMIT | B, C | S.COMP | S.4BEQ |
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2 | REMASTER POP | DY2: | œ | POP | B, C | S.COMP | S.4BEQ |
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3 | REMASTER DANCE | DY3: | œ | DANCE | B, C | S.COMP | S.4BEQ |
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4 | REMASTER L.A.STUDIO | DY4: | œ | L.A. | B, C | S.COMP | S.4BEQ |
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Equalizer |
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1 | EQ1: | œ | HiBST | B | S.4BEQ |
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2 | EQ2: | œ | HiCUT | B | S.4BEQ |
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3 | EQ3: | œ | MdBST | B | S.4BEQ |
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4 | EQ4: | œ | MdCUT | B | S.4BEQ |
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5 | EQ5: | œ | LoBST | B | S.4BEQ |
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6 | EQ6: | œ | LoCUT | B | S.4BEQ |
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Electric Guitar |
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1 | ROCK LEAD | EG1: ROCK | A | DISTORT | NR | AMP SIM | DLY | ||
2 | GRUNGE LEAD | EG2: GRUNGE | A | DISTORT | NR | AMP SIM | DLY | ||
3 | BLUES | EG3: BLUES | A | DISTORT | NR | AMP SIM | DLY | ||
4 | CLEAN | EG4: CLEAN | A | COMP | 4BEQ | CH/FL | S.DLY | ||
5 | EG5: STACK | A | AMP SIM | CAB RES | CH/FL | S.DLY | |||
6 | EG6: SS | A | AMP SIM | CAB RES | CH/FL | S.DLY | |||
7 | EG7: TREM | A | AMP SIM | CAB RES | TREMOLO | DLY | |||
8 | EG8: PHASE | A | AMP SIM | CAB RES | PHASER | DLY | |||
9 | E.BASS SIM | EG9: EB SIM | A | COMP | 4BEQ | PITCH | DLY | ||
Acoustic Guitar |
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1 | 12 STRING SIM | AG1: 12STR | A | COMP | 4BEQ | PITCH | DLY | ||
2 | CHORUS | AG2: CHORUS | A | COMP | 4BEQ | CH/FL | S.DLY | ||
3 | NYLON STRING SIM | AG3: NYLON | A | COMP | 4BEQ | CH/FL | S.DLY | ||
Electric Bass |
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1 | FINGER | EB1: FINGER | A | COMP | 4BEQ | CH/FL | S.DLY | ||
2 | SLAP | EB2: SLAP | A | COMP | EXCITER | CH/FL | S.DLY | ||
3 | PICKED | EB3: PICKED | A | DISTORT | NR | FILTER | DLY | ||
4 | FILTER | EB4: FILTER | A | DISTORT | NR | FILTER | DLY | ||
5 | WOODBASS SIM | EB5: WB SIM | A | COMP | 4BEQ | GATE |
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Vocal |
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1 | ROCK VOCAL | VO1: PUNCH | A | COMP | EXCITER | CH/FL | S.DLY | ||
2 | VOCAL DOUBLE | VO2: DOUBLE | A | COMP | 4BEQ | CH/FL | S.DLY | ||
3 | CHORUS | VO3: VoxCHO | A | COMP | EXCITER | PITCH | DLY | ||
4 | DEATHMETAL VOICE | VO4: VoxDST | A | DISTORT | NR | AMP SIM | DLY | ||
5 | VO5: | A | DEESSER |
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Drums |
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1 | ROCK DRUM | DR1: |
| ROCK | B, C | S.COMP | S.4BEQ |
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2 | JAZZ DRUM | DR2: | œ | JAZZ | B, C | S.COMP | S.4BEQ |
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3 | POWER DRUM | DR3: | œ | POWER | B, C | S.COMP | S.XCITE |
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4 | INDUSTRIAL | DR4: | œ | INDST | B | DECIMA | S.4BEQ |
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5 | DIST DRUM | DR5: | œ | DIST | B | S.DIST | S.NR | S.4BEQ |
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Keyboard |
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1 | ST. POP PIANO | KB1: | œ | PopPf | B, C | S.COMP | S.4BEQ |
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2 | PAN E.PIANO | KB2: PAN.Pf | A | COMP | 4BEQ | PAN | S.DLY | ||
3 | ROTARY ORGAN | KB3: ORGAN | A | DISTORT | NR | AMP SIM | PHASER | ||
4 | STRINGS | KB4: STRING | A | COMP | 4BEQ | CH/FL | S.DLY | ||
5 | BRASS ENSEMBLE | KB5: BRASS | A | COMP | EXCITER | CH/FL | S.DLY | ||
Special Effects |
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1 | RING MODULATOR | SE1: RING | A | RingMOD |
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2 | AUTOWAH | SE2: A.WAH | A | WAH+OD | NR | AMP SIM | DLY | ||
3 | ROTARY SPEAKER | SE3: ROTARY | A | ROTARY |
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4 | DOPPLER | SE4: DOPLER | A | DOPPLER |
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5 | SE5: |
| B | DECIMA | S.4BEQ |
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6 | TELEPHONE VOICE | SE6: | œ | PHONE | B | DECIMA | S.4BEQ |
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7 | AM RADIO | SE7: | œ | RADIO | B | DECIMA | S.4BEQ |
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8 | TURNTABLE SIMULATOR | SE8: | œ | PHONO | B | PHONO |
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9 | CENTER CANCELLER | SE9: | œ | CnCNL | C | CnCNL |
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User area (With the factory settings, this contains the same programs as presets RD1..SE9.)
U01: œ ROOM ~ U65: œ CnCNL
(Default= œ RD1:ROOM)
*The I/O TYPE item indicates the input/output type of the program.
In the case of programs with two or more types listed, the I/O type will be determined by the settings of the internal parameters for the effects which make up the chain.
A ... | B ... | C ... |
*Preset programs for which two channels can be input simultaneously are indicated by a “ ” symbol at the beginning of the displayed program
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name.
Chapter 4 | Appendices | |
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