PHONO (Turntable SIM)

This simulates a record player. Scratch noise can also be added.

RPM (Rpm)

33,45,78

Rotational speed

WOW (Wow&Flutter)

0...50

Pitch instability caused by variation in

 

 

rotational speed

HiCUT (High Cut)

0...50

High frequency cut filter

NOISE (Scratch noise)0...50

Scratch noise

PITCH (Pitch Shifter)

This effect changes the pitch of the input signal.

PITCH (Pitch)

–24...+24

Pitch shift amount in semitone units

FINE (Fine)

–50...+50

Pitch shift amount in 1-cent steps

DLY (Delay)

1ms...1s

Delay time from the input signal

Fback (Feedback)

0...50

Amount of feedback

H.Damp (HighDamp)

0...50

High frequency attenuation of the

 

 

feedback

TYPE (Type)

SLOW,FAST

Response speed. With a setting of

 

 

SLOW, the response will be slower,

 

 

but the tone will change less.

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound

 

 

and the direct sound

D.PITCH (Dual Pitch Shifter)

This effect provides two pitch shifter units.

PTCH1 (Pitch1)

–24...+24

Pitch shift 1 amount in semitone units

FINE1 (Fine1)

–50...+50

Pitch shift 1 amount in one-cent steps

HDamp1 (High Damp1)

0...50

High frequency attenuation of feedback 1

LVL1 (Level1)

0...50

Delay time 1 from the input signal

PITCH2 (Pitch2)

–24...+24

Pitch shift 2 amount in semitone units

FINE2 (Fine2)

–50...+50

Pitch shift 2 amount in one-cent steps

HDamp2 (High Damp2)

0...50

High frequency attenuation of feedback 2

LVL2 (Level2)

0...50

Delay time 2 from the input signal

TYPE (Type)

SLOW, FAST

Response speed. With a setting of

 

 

SLOW, the response will be slower,

 

 

but the tone will change less.

MIX (Wet/Dry)

DRY,1,2,...49,WET

Balance between the effect sound

 

 

and the direct sound

HALL (Hall Reverb)

This effect simulates the reverberation and ambiance of a concert hall.

T (Time)

0.26...16s

Reverb time

PDL (PreDly)

0...300ms

Delay time from the original sound

H.Damp (HighDamp)

0...25

High frequency attenuation

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound

 

 

and the direct sound

ROOM (Room Reverb)

This simulates the reverberation of a room. For the parameters, refer to Hall Reverb.

T (Time)0.10...5.2s Reverb time

PLATE (Plate Reverb)

This simulates a plate reverb unit. For the parameters, refer to Hall Reverb.

T (Time)0.26...16sReverb time

RingMOD (Ring Modulator)

This effect multiples the effect by a sine wave to create metallic sounds.

Fc (Mod Fc)

50Hz...5000Hz

Frequency of the oscillator

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound

 

 

and the direct sound

ROTARY (Rotary Speaker SIM)

This effect simulates a rotary speaker.

Hspd (Horn Speed)

0.01...16.0(Hz)

Rotational speed of the horn

Rspd (RotorSpeed)

0.01...16.0(Hz)

Rotational speed of the rotor

BAL (Balance)

0...50

Volume balance between the low fre-

 

 

quency rotor and the high frequency

 

 

horn

TREMOLO (Tremolo)

This effect modulates the volume of the input signal.

SPD (Speed)

0.01...16.0(Hz)

Modulation speed

DEPTH (Depth)

0...50

Modulation depth

S.TREM (Stereo Tremolo)

This is a version of Tremolo which allows 2-channel simultaneous input. In addition to the parameters of Tremolo, you can adjust the following.

PHASE (Phase)

0...180

Relative phase difference between

 

 

channels

WAH+OD (Wah+Overdrive)

This is an auto-wah effect with overdrive.

PLTY (Polarity)

UP,DOWN

Polarity

SENS (Sens)

0...50

Sensitivity

ATK (Attack)

FAST,1,...,49,SLOW

Attack strength

MANUAL (Manual)

0...50

Frequency at which the effect is

 

 

applied

DRIVE (Drive)

0...50

Distortion

LVL (Level)

0...50

Output level

MoniDly (Monitor Delay)

This is a delay especially designed for monitoring.

T (Time)

1...200ms

Delay time

Fback (Feedback)

0...50

Feedback amount

H.Damp (HighDamp)

0...50

High frequency attenuation of feed-

 

 

back

LVL (Level)

0...50

Output level

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Korg D8 manual Phono Turntable SIM