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MR-8HD
Rehearsal for auto punch in/out
After setting the
INPUT A SELECT |
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INPUT A |
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BAL |
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| BAL |
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UNBAL | INSERT | UNBAL | UNBAL | |||
/GUITAR | ||||||
DISTORTION | TRIM |
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MIN MAX LINE | MIC | LINE | MIC | LINE | MIC | |
GUITAR | PEAK |
| PEAK |
| PEAK |
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| ON/ |
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| OFF |
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TO STEREO BUSS
INPUT D
BAL
UNBAL
TRIM
LINE MIC
PEAK
ON/
OFF
STEREO OUT
LR
PHONES
12
PHONES VOL
MIN MAX
POWER
DIGITAL MULTITRACKER
DYNAMIC | CONDENSER | TUBE | MIC SIMULATION |
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| INPUT A |
BRIT STACK | US METAL | 60'S COMBO | AMP SIMULATION |
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| EFFECT SEND |
0 | 10 | 0 | 10 | 0 | 10 | 0 | 10 |
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| PAN |
L | R | L | R | L | R | L | R |
EFFECT
REVERB / DELAY TIME
MIN MAX
ROOM HALL
PLATE DELAY
RHYTHM | TIME BASE | CONTRAST |
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GUIDE | SELECT |
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NEW | STEREO |
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7/8 >WAV FILE |
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| BOUNCE |
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ABC1 | DEF2 | GHI3 |
| MENU / ENTER |
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POWERFUL | NATURAL | BRIGHT |
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| MASTERING |
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JKL4 | MNO5 |
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| LOCATE |
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AUTO PUNCH | PLAY MODE | A / IN | B / OUT | STORE UNDO/REDO |
<How to make auto punch in/out mode active>
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| REC SELECT |
1 | 2 | 3 | 4 | 5/6 | 7/8 | MASTER |
MAX |
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PQR6 | STU7 | VWX8 | YZ9 | DELETE |
AUTO PUNCH Pressing the [AUTO PUNCH] key switches the auto punch
MIN | MIN |
RECORD | STOP | PLAY | REWIND | F FWD | |
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LOCATE REC END
LOCATE ABS ZERO
PQR6
in/out mode on or off.
Each press of the [AUTO PUNCH] key turns on or off the indicator.
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Playback
Input monitor
Playback
1)Locate the recorder to the point before the punch- in point (or the beginning of the song).
<Tip>: You can immediately locate to the
2)Press the [REC SELECT] key of the track you are going to make punch in/out operation to arm the track.
3)Press the [AUTO PUNCH] key to make the auto punch mode active.
The "" icon is now shown on the screen.
Lighting
4)Press the [PLAY] key.
The recorder starts punch in/out rehearsal. The
"" icon on the display changes to the
"" icon.
In the rehearsal mode, the recorder automati- cally switches the monitor of the armed track from "repro" to "input" at the
key flashes while "" is shown on the display.
By repeating the operation above, you can prac- tice auto in/out operation as many times as you like.
5)After the
<Note>: By using the loop function when rehearsing the auto punch in/out operation, you can concentrate on playing without the need of troublesome operation of the MR- 8HD. See page 45 for details about the loop function.
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