Sound field programs

Descriptions of the characteristics of the sound field programs

Following indexes indicates the characteristics and trends of each sound field program.

Note

The characteristics of the sound field programs may differ depending on the settings of the listening room, etc.

Size of sound field space (Size)

Small Large

Indicates the size of the sound field to be generated. If the value for this item is small, the sound is that of a small space, while if the value is large, the sound is that of a vast space.

Vertical/horizontal balance (V/H balance)

Vertical Horizontal

Indicates the balance of the vertical (height) and horizontal directions for the sound field to be generated. If this item is more in the horizontal direction, the sound is that of a space with strong reflections from the walls, while if it is more in the vertical direction, the sound is that of a space with strong reflections from the ceiling.

Front/rear balance (F/R balance)

Front Rear

A CINEMA DSP sound field processing expressing whether the effect is stronger towards the front or rear. When the effect is stronger towards the front, the listener senses a feeling of openness and depth towards the screen, while when the effect is stronger towards the rear, the listener gets a sense of envelopment and movement. Suits basically all types of contents for programs with a good front/rear balance, and is effective when selected appropriately for programs in which the balance is more towards either the front or rear.

Sound field atmosphere (Atmosphere)

Simple Complex

The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following; Simple: Sounds that fade straight-forwardly, with a light, gentle impression, depending on the program. This suits almost all contents relatively well, but provides little brilliance or powerfulness.

Complex: Sounds transform in complex ways as they fade out, with a rich, brilliant impression, depending on the program.

This is extremely effective for the right contents, but is suited for a smaller range of contents.

Calm Powerful

The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following; Calm: An overall composed, moderate effect, stressing the overall quality of the atmosphere without aiming at any extreme effects. This suits almost all contents relatively well, but provides little showiness or powerfulness. Powerful: Designed with specific contents in mind (expressing vast spaces, feverish excitement, etc.). This is extremely effective for the right contents, but is suited for a smaller range of contents.

For audio music sources

y

For audio music sources, we also recommend using the Pure Direct mode (page 46), the “STRAIGHT” mode (page 45), or surround decode mode (page 66).

CLASSICAL

1CLASSICAL
Hall in Munich

This sound field simulates a concert hall with approximately 2500 seats in Munich, using stylish wood for the interior finishing as normal standards for European concert halls. Fine, beautiful reverberations spread richly, creating a calming atmosphere. The listener’s virtual seat is at the center left of the arena.

Size

Small

Large

V/H balance

Vertical

Horizontal

Atmosphere

Simple

Complex

Hall in Vienna

This is an approximately 1700-seated, middle-sized concert hall with a shoebox shape that is traditional in Vienna. Pillars and ornate carvings create extremely complex reflections from all around the audience, producing a very full, rich sound.

Size

Small

Large

V/H balance

Vertical

Horizontal

Atmosphere

Simple

Complex

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