Intel® 82854 Graphics Memory Controller Hub (GMCH)

3D graphics engine

3D setup and render engine

Enhanced Hardware Binning Instruction Set supported

Zone rendering

High quality performance texture engine

Viewpoint transform and perspective divide

Triangle lists, strips and fans support

Indexed vertex and flexible vertex formats

Pixel accurate fast scissoring and clipping operation

Backface culling support

Direct 3D support

Anti-Aliased lines support

Sprite points support

Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode

High quality performance texture engine

266-MegaTexel/s peak performance

Per pixel perspective corrected texture mapping

Single pass texture compositing (multi-textures)

Enhanced texture blending functions

Twelve level of detail MIP map sizes from 1x1 to 2k x 2k

Numerous texture formats

Alpha and Luminance maps

Texture chromakeying

Bilinear, trilinear, and anisotropic MIP map filtering

Cubic environment reflection mapping

Dot product bump-mapping

Embossed bump-mapping

DXTn texture decompression

FX1 texture compression

3D graphics rasterization enhancements

One Pixel per clock

Flat and Gouraud shading

Color alpha blending for transparency

Vertex and programmable pixel fog and atmospheric effects

Color specular lighting

Z Bias support

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D15343-003

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Intel D15343-003 manual Intel 82854 Graphics Memory Controller Hub Gmch