How the effect section of the unit is organized

The effects of this unit can be categorized into System effects (p.48) and Insertion effects (p.56).

System effects include 8 types of reverb and chorus, 10 types of delay, and 2-band equalizer. Insertion effects include a variety of 64 different effect types.

Of the System effects, the reverb/chorus/delay effects take part of the sound from each Part to create a new effected sound (reverberance, etc.), and then add this to the original sound.

For these effects, you can specify the amount of the sound for each Part sent to the effect unit (Send Level). Higher settings will increase the level of the signal that is sent to the effect unit, causing the effect sound that is produced to be louder. The result is that the effect becomes deeper.

For the equalizer of System effects, on the other hand, you can select whether the sound of the Part will pass through the equalizer or not; i.e., make an on/off setting to modify the sound.

Insertion effects is the type of effect that modifies the sound itself, and is able to give it a completely different character. You can specify for each Part whether or not it will pass through the effect.

Since only one type of Insertion effect can be applied at a time, turning it on for two or more Parts will cause the sound of these Parts to be mixed. If a System effect is applied to a Part for which the Insertion effect is turned on, the Insertion effect Send Level will be used instead of the Send Level of the Part itself.

Also, the type of effects that are available here will depend on the System mode set- ting.

In Single Module mode (mode 1), each will have one set of effects.

In Double Module mode (mode 2), equalizer and delay are unavailable, but there are two sets each for Reverb and Chorus settings, and these can be used simultaneously.

This is especially valuable when you wish to have different effect types or settings for each Part. Also, the Insertion effect can be used only for the Part group A. This is every effective when you wish to apply a special effect to the solo part that you play.

*For details on Single Module mode and Double Module mode, refer to p.116.

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Chapter 3.System Effects