22 TASCAM GigaEditor 4 Manual
4. Click on the check boxes to open or close the folders to
display or hide the samples. Now t he samples are imported,
organized and ready to be mapped i nto instruments .
Importing Pitch Infor mation
If you are building a melodic inst rument (as opposed to, say , a drum kit) GigaStudio wi ll need to know the
root pitch of each sample you import , so that the sample can be tra nsposed appropriately at playba ck. Pitch
information takes the form of two values, the unity note (which identies the point on the keyboard where
the sample should play back without tra nsposition) and a ne tuning value which is typically used to
compensate for small tuning i naccuracies in the original performance.
Unity note and ne tuning are s ometimes saved along with t he audio data in a standard .wav le. If your
samples include this data, the Gi ga Editor will recognize it w hen the samples are impo rted, and retain the
information in each sample’s properties.
If your .wav les don’t include t uning information, you have a couple of options. One is t o set the unity
note of each sampl e aer you impo rt it, by double- clicking on the sample to bring up the Sample properties
dialog. If your sample les ar e named appropriately, an easie r method is to let the editor extract the unity
note from the name of each .wav le as you import it . is is possible if yo ur le names contain either the
MIDI note number or the name of the unity note in a format the Editor can recognize, for example:
Trumpet legato  61. wav
Trumpet legato  C#4.wav