22 TASCAM GigaEditor 4 Manual
4. Click on the check boxes to open or close the folders to
display or hide the samples. Now t he samples are imported,
organized and ready to be mapped i nto instruments .
If you are building a melodic inst rument (as opposed to, say , a drum kit) GigaStudio wi ll need to know the
root pitch of each sample you import , so that the sample can be tra nsposed appropriately at playba ck. Pitch
information takes the form of two values, the unity note (which identies the point on the keyboard where
the sample should play back without tra nsposition) and a ne tuning value which is typically used to
compensate for small tuning i naccuracies in the original performance.
Unity note and ne tuning are s ometimes saved along with t he audio data in a standard .wav le. If your
samples include this data, the Gi ga Editor will recognize it w hen the samples are impo rted, and retain the
information in each sample’s properties.
If your .wav les don’t include t uning information, you have a couple of options. One is t o set the unity
note of each sampl e aer you impo rt it, by double- clicking on the sample to bring up the Sample properties
dialog. If your sample les ar e named appropriately, an easie r method is to let the editor extract the unity
note from the name of each .wav le as you import it . is is possible if yo ur le names contain either the
MIDI note number or the name of the unity note in a format the Editor can recognize, for example:
Trumpet legato 61. wav
Trumpet legato C#4.wav