Saving/recalling mixer settings (Scene function)

NOTE

NOTE

 

If you select a scene that has already been saved, and

It is not possible to access the above screen if no scene

execute this operation, the previously saved scene will be

has been saved in memory.

overwritten.

 

Recalling a saved scene

Here's how to recall a scene that was saved to memory.

1.Press the [SCENE] key, and use the cursor [E]/[R] keys to make the display read "SCENE

CALL."

The right side of the display will indicate the scene number

that will be recalled.

2.Turn the dial to select the number (0 – 99) of the scene that you want to delete.

Only scene numbers for which data has been stored in

memory can be selected.

3.To delete the selected scene, press the [ENTER] key.

The scene will be deleted, and you will return to the main screen. If you press the [EXIT] key instead of the [ENTER] key, you will return to the main screen without deleting.

[Mixer] Reference

NOTE

It is not possible to access the above screen if no scene has been saved in memory.

2.Turn the dial to select the scene number (0 – 99) that you want to recall.

Only scene numbers for which data has been stored in

memory can be selected.

3.To recall the selected scene, press the [ENTER] key.

The scene will be selected, and you will return to the main screen. If you press the [EXIT] key instead of the [ENTER] key, you will return to the main screen without recalling.

Deleting a scene

Here's how to delete a scene that was stored in memory.

1.Press [SCENE], and use the cursor [E]/[R] keys to make the display indicate "SCENE DEL."

The right side of the display will indicate the scene number

for deletion.

Switching scenes automatically

By assigning a scene to a mark that was placed at a desired location in the song, you can cause scenes to switch automatically. This is convenient when you want to change the mix as the song progresses. Refer to p.29 for more about marks.

1.While playing back the song from the beginning, create the mix that will be the starting point, and save it in a scene.

For details on scene operations, refer to p.51.

2.Make sure that the transport is stopped, and press the ZERO [U] key to locate to the beginning of the song.

The beginning of the song (counter zero location) already contains mark number zero. First you will assign the starting scene to this mark.

3.Press the [MARK] key.

When you press the [MARK] key at a location where a mark has been assigned, a screen will appear in which you can assign a scene to the corresponding mark.

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ZOOM MRS-1044