About the effect algorithms

The effect algorithms can be broadly divided into mono and stereo types.

For an insert effect, you can select a program that uses either type of algorithm.

For a master effect and final effect, you cannot select pro- grams that use a mono algorithm.

Example

Algorithm number: Algorithm name

Parameter name shown on screen

Range of parameter

(parameter name)

Explanation

8: St.Modulation Delay

R TimeR (Delay Time)

0...2.500sec

 

Sets the delay time for the right channel

 

 

*LFO Speed

0.02...20.00Hz

 

Sets the LFO speed

Parameters marked by an “*” in front of the screen parameter name can be controlled by an external device such as an ex- pression pedal.

Stereo-type

Category

No. Name

Size

Reverb&Delay

1

Reverb Hall

2

 

2

Smooth Hall

2

 

3

Reverb Wet Plate

2

 

4

Reverb Dry Plate

2

 

5

Reverb Room

2

 

6

Bright Room

2

 

7

Early Reflection

2

 

8

L/C/R Delay

2

 

9

Stereo/Cross Delay

2

 

10

St.MultiTapDelay

2

 

11

St.Modulation Dly

2

 

12

St.Dynamic Delay

2

 

13

Auto Panning Delay

2

 

 

 

 

Modulation&Pitch

14

Stereo Chorus

2

 

15

Stereo Flanger

2

 

16

Stereo Phaser

2

 

17

Stereo Vibrato

2

 

18

Stereo Tremolo

2

 

19

St.Pitch Shifter

2

 

 

 

 

Dynamics&Filter

20

Stereo Compressor

2

 

21

Stereo Expander

2

 

22

Stereo Limiter

2

 

23

Stereo Gate

2

 

24

Stereo Filter

2

 

25

Stereo Wah

2

 

26

Multiband Limiter

4

 

 

 

 

SFX&etc

27

St.Analog Record

2

 

28

Talking Modulator

2

 

29

St.Ring Modulator

2

 

30

Rotary Speaker

2

 

 

 

 

Category: Reverb&Delay

Reverb/delay-type effects

These effects simulate acoustic ambience such as the rever- beration of a hall.

1: Reverb Hall

This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.

2: Smooth Hall

This hall-type reverb simulates the reverberation of larger halls and stadiums, and creates a smooth release.

3: Reverb Wet Plate

This plate reverb simulates warm (dense) reverberation.

4: Reverb Dry Plate

This plate reverb simulates dry (light) reverberation.

Rev Time (Reverb Time)

0.1...10.0sec

 

Sets the reverberation time

 

 

HiDamp (High Damp)

53Hz...20.0kHz, THRU

Sets the damping amount in the high range

 

 

PreDelay (Pre Delay)

0...200msec

Sets the delay time from the dry sound

Dry:Wet

Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds

 

 

EQ Trim

–15...+15dB

 

Sets the equalizer trim level

 

 

LEQ Gain (Pre LEQ Gain)

–15...+15dB

 

Sets the gain of Low EQ

HEQ Gain (Pre HEQ Gain)

–15...+15dB

 

Sets the gain of High EQ

 

 

P.DlyThru (Pre Delay Thru)

0...100%

Sets the mix ratio of non-delay sound

: Pre Delay [msec], : Pre Delay Thru [%]

The “Pre Delay” sets the delay time to the reverb input, allow- ing you to control spaciousness.

Using the “Pre Delay Thru” parameter, you can mix the dry sound without delay, emphasizing the attack of the sound.

5: Reverb Room

This room-type reverb emphasizes the early reflections that make the sound tighter. Changing the balance between the early reflections and reverb sound allows you to simulate nu- ances, such as the type of walls of a room.

6: Bright Room

This room-type reverb emphasizes the early reflections that make the sound brighter

Rev Time (Reverb Time)

0.1...3.0sec

 

Sets the reverberation time

 

 

HiDamp (High Damp)

53Hz...20.0kHz, THRU

Sets the damping amount in the high range

 

 

PreDelay (Pre Delay)

0...200msec

 

Sets the delay time from the dry sound

Dry:Wet

Dry, 1:99...99:1, Wet

Sets the balance between the effect and dry sounds

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Korg D3200 owner manual About the effect algorithms, Stereo-type, 152