If the table has n entries, they will be used to overwrite the first n entries of the corresponding symbol set (or overlay set). Also, the hex representation of the characters are not permitted (you must use the decimal character values.)

The error checking is not extensive, but if an error is found, e.g., missing `/' at the end of comments or bad file name, etc., the mapping does not occur. The set should be enclosed in brackets.

For example, a ªnormalº table of the 3XX.map format would probably contain 256 different values, one for each code point. The values select which value within the multinational character table to use for each code point.

Leave locations 0Ð31 alone. They are special characters that are used internally. They should always be mapped back to 0Ð31. Also, if you are using the CG-Triumvirate font, then you will get wrong results.

The standard code table for it is not the multinational table, so the mappings do not reselect from within the multinational table. You will really map from one CG-Triumvirate character to another, not from the multinational table to the CG-Triumvirate table. Finally, for PGL and VGL, the default symbol set is 305, and the LP+ symbol set is 308.

The foreign language sets are:

500ÐGermany

506ÐDutch

 

 

501ÐSwedish

507ÐFrench

 

 

502ÐDanish

508ÐSpanish

 

 

503ÐNorwegian

509ÐItalian

 

 

504ÐFinnish

510ÐTurkish

 

 

505ÐEnglish

 

 

 

7±4

Multinational Character Sets

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Image 322
Printronix ThermaLine Series manual