Chapter 2 Tutorial

2.4.9 Song structure

Now we have provided samples for the ten pads (tracks) of track bank 1.

In the previous section “Building Your Own Song,” we switched between two banks to play a total of eight samples on FREE tracks 1–4. However this time, we will use only the four samples of one bank. We will store two different types of sound settings (knob data) in the scene buttons, and switch scenes during the song to play a total of eight sampled sounds.

We will also modify the mute settings of each track between the various sections (intro, main, ending, etc.). Modifications we make to these samples (knob data) and mute data can be stored in the [TOP] and [A]–[G]scene buttons. Data for switching the scene buttons will then be recorded in the sequencer, so that scenes will change automatically as the song plays.

Scene change structure

We have assigned the following settings to the eight scene buttons, so that scenes will be selected at points in the song where the track mute status changes and where sample sounds (knob data) changes. (Refer to Song Structure: p.97)

 

 

 

Track Mutes Settings *1

 

FREE-track 1-4

Scene button

Song

Block

LOOP

C. LOOP

 

FREE

 

 

 

Sound type *2

dssignment

 

 

1

2

1

2

3

4

1

2

3

4

 

 

 

 

001:1

 

×

×

×

×

×

×

 

 

 

 

 

 

:

Intro A

 

 

 

 

Type “B” Sound

[Top]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

009:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Intro B

×

×

 

 

×

×

 

 

 

 

Type “B” Sound

[A]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

023:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Break

×

×

×

×

×

×

×

×

×

×

Type “A” Sound

[B]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

025:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Section A

 

 

 

 

×

×

 

 

 

 

Type “A” Sound

[C]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

041:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Section B

 

 

 

 

 

 

 

 

 

 

Type “A” Sound

[D]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

057:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Section C

×

×

 

 

 

 

 

 

 

 

Type “B” Sound

[E]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

071:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Section D

×

×

×

×

 

 

 

 

 

 

Type “B” Sound

[F]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

073:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Section E

 

 

 

 

 

 

 

 

 

 

Type “A” Sound

[D]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

105:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Ending A

×

×

 

 

×

×

 

 

 

 

Type “B” Sound

[A]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

121:1

 

 

 

 

 

 

 

 

 

 

 

 

 

:

Ending B

×

×

×

×

×

×

 

 

 

 

Type “B” Sound

[G]

:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

130:1

 

 

 

 

 

 

 

 

 

 

 

 

 

*1: indicates ON (track will sound), X indicated MUTE (track will not sound)

*2:We refer to the samples of FREE tracks 1–4 that were created in the process up through page 119 as type “A” sounds. In the pages that follow, we will specify new type “B” sounds, and store them in scene buttons.

120

Chapter 2 Tutorial