
●To change the entire setup instantly, either within the recorded song itself or on the fly during realtime playback. This is extremely useful because:
1.It makes it possible for you to switch to an environment that you have already tried out and that you know will sound good.
2.It allows you to change all settings on all tracks instantly: something that is physically impossible to do when operating knobs,
●To hold complete or partial environments temporarily as you build your songs, or to create temporary backup environments when testing out new possibilities that you may not want to keep.
Overview●Each song contains memory space for eight scenes: TOP, A, B, C, D E, F, and G.
●When you begin working on a new song (after setting the power on and loading some samples) all scenes (TOP, A,...,G) are empty.
●As you work on knob settings, mute settings, and effect settings for the song, you will eventually arrange these settings into a configuration that you want to save. You can store this
●Once you have saved stored the configuration into the scene, you can recall the configuration at any time by briefly pressing the scene button. (See “How Do I Recall A Scene?,” below.) If you record
●Once you have saved an environment into a scene, it remains in memory until you do any of the following: (1) store a different environment into the same scene, over- writing the previously stored data; (2) initialize the environment (as described be- low), so that the scene becomes empty, or (3) initialize the entire song or switch off the power, deleting all content from all scenes.
●Like samples, scene contents are stored together with the song. When you copy a song, (from one song number into another), the scene contents are also copied.
●Scene data is lost at
CHAPTER 6
Chapter 6 Using the Features | 177 |