Chapter 6 Using the Features

Using Markers

You can use markers to jump to preset locations in the song. You can memorize up to eight locations for each song. This feature is useful when you want to jump around to different song locations during performance, or if you wish to jump to specific locations when building your song.

Markers can only be used while the sequencer is in PLAY or PLAY STANDBY, and marker-button presses cannot be stored into scenes or otherwise recorded into your song. All marker setup and all marker jumps must be executed manually.

Marker settings (and scene contents, too) are specific to each song. When you copy a song (from one song number into another), the marker values (and scene contents) are also copied.

The most important thing to keep in mind about using markers is this:

When you use a marker to jump from location A to location B, the song will also skip over all sequence events recorded between locations A and B.

In other words, you need to be careful to avoid jumping over important sequence changes that are essential for the proper development of your song.

There are two basic uses for markers.

When Performing a Song: Use markers to jump to locations where major scene changes or setup changes occur (or to locations just slightly ahead of such changes), or to jump back if you want to restart your song from an earlier position.

When Building a Song: Use markers to mark the locations where you are plan- ning to record scene changes or other major environment changes in your song. This makes it each for you to jump back and forth among these locations as you continue to design the song.

To memorize a marker location

1. Be sure that the SCENE/MARKER switch is set to MARKER.

2. Move the song to the location that you want to memorize.

3. If the sequencer is in REC or REC STANDBY mode, press to return the sequencer into PLAY STANDBY mode.

If you like, you can then press the button to set the sequencer into PLAY mode, but you will get better precision if you record your markers while in PLAY STANDBY.)

4. Hold down a free marker button until the screen displays the MARKER STORED message. Do not use a button that already contains a marker that you may want to use again later, since the new location will overwrite any location already stored in the marker.

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Chapter 6 Using the Features