Chapter 3 Basic Concepts, Track Types, and Memory

Loop generation and playback is automatic: you do not use the pad to record note-on and note-off events. You can, however, use the pad MUTE function to switch the sound on or off at any point in the song.

The following shows what LOOP playback looks like.

If sample =

and loop length = 4

Sample playback

Song location (measure:beat)

1:1 :2 :3 :4 2:1 :2 :3 :4 3:1 :2 :3 :4 4:1 :1

Play back is automatic and continuous. The SU700 automatically adjusts the sample as necessary so that it exactly fills the loop length.

COMPOSED LOOP Tracks

You use this track to record a loop phrase. You can set (or change) the loop length, in beats, using the TRACK SET SETUP job’s LOOP LENGTH setting (→ p.238).

Unlike with LOOP tracks, you must create the pattern yourself by hitting the pad (in PLAY mode) as necessary. Each hit of the pad generates a note-on event, producing the sound of the sample; the sound then continues until you release the pad or until the sample reaches its end point. You can hit the pad as often as necessary to create the pattern that you want to use for your loop.

Although you can enter note-on at any point in the song, all note-ons are recorded with respect to the loop. If you are using OVERDUB recording mode (→ p.300), then you can add notes to the loop phrase during any loop cycle. If you are using REPLACE recording mode, then entering a note during any cycle automatically replaces the phrase that you have already recorded.

The following illustration shows the difference between OVERDUB and REPLACE recording in the case where loop length is set to 4 beats.

PH PRPH PRPH PR

OVERDUB

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

• • •

recording

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1:1

:2

:3

:4

2:1

:2

:3

:4

3:1

:2

:3

:4

4:1

:2

:3

:4

5:1

:2

 

PH

PR

 

 

 

 

PH

PR

 

PH PR

 

 

 

 

 

 

 

REPLACE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

• • •

recording

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

:2

:3

:4

2:1

:2

:3

:4

3:1

:2

:3

:4

4:1

:2

:3

:4

5:1

:2

1:1

PH=“Pad hit”

PR=“Pad release”

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Chapter 3 Basic Concepts, Track Types, and Memory