Chapter 2 Tutorial

For the following song sections, use the same procedure to store the mute settings to scenes.

Sections B and E = scene button [D]

Defeat muting on all tracks (so that they will sound), and store the settings in scene button [D].

Break = scene button [B]

Mute all tracks (so that they will not sound), and store the settings in scene button

[B].

Storing settings for type B sounds in the scene buttons

Now we will create type B sounds for the FREE tracks 1–4, and store them in the scene buttons for song sections that use these type B sounds.

Modifying the sound (type B sounds)

Modify the following parameters for the samples of the current FREE tracks 1–4 to create our type B sounds.

[Setting] *Only settings which differ from type A sounds

FREE 1

 

 

 

SOUND group...........

[LEVEL]

080

 

 

[PITCH]

-096

 

 

[ATTACK]

083

 

 

[RELEASE]

086

 

LFO group .................

[SPEED]

005

 

 

[FILTER]

012

 

 

[PITCH]

035

 

EQ group...................

[HI GAIN]

-30

 

 

[LO GAIN]

+55

 

 

[LO FREQ]

160

 

FILTER group ...........

[CUTOFF]

112

 

 

[RESONANCE]

025

 

EFFECT group .........

[EFFECT 2]

085

 

 

[EFFECT 3]

085

FREE 2

 

 

 

SOUND group...........

[LEVEL]

037

 

EFFECT group .........

[EFFECT 1]

020

 

 

[EFFECT 2]

110

 

 

[EFFECT 3]

100

FREE 3

 

 

 

SOUND group...........

[LEVEL]

080

 

 

[PAN]

L57

 

 

[ATTACK]

099

122

Chapter 2 Tutorial