If you store a scene into the [TOP] button, this scene will automatically be recalled when you return the song to its start position.

You can use the [INIT] scene button to initialize (clear) the content of any scene. Simply hold down the [INIT] button and then press the scene button that you want to initialize. (→ p.180)

Note that you can store and initialize scenes only while the sequencer is in PLAY or PLAY STANDBY mode. You can recall scenes at any time.

For more information about scenes, refer to page 176.

If MARKER: Use markers [1] to [8] to store song positions or to immediately jump the song to a stored position. These buttons only work while the sequencer is in PLAY or PLAY STANDBY mode.

To store the current position, hold down one of the marker buttons for about 1.5 seconds, until the screen says MARKER STORED. To jump to that position, press the same button briefly.

NSCENE/MARKER Switch

Use this switch to select the operating mode of the [SCENE/MARKER] buttons. Set the switch to the left if you want the buttons to control scenes; set to the right if you want the buttons to control markers.

OKNOB FUNCTION Panel

When you press one of these buttons during song standby, recording, or playback, the display automatically switches to the corresponding function screen, and all knobs automatically get control of the selected parameter. You can adjust the value on each track by turning the corresponding knob (and using the bank selec- tors as necessary to switch the bank).

You can also use these buttons to make selections within certain jobs; for ex- ample, to select the default knob functions for the TRACK SET MAIN job.

For detailed information, refer to Chapter 8, page 193.

PEdit Function Panel

You can use these buttons to perform various tasks: to set up each of the three ef- fect blocks, to switch off any of the effects, to reset knob settings on selected tracks, and to insert or delete characters within a name you are editing. For de- tailed information, see Chapter 9, page 213.

Chapter 1 SU700 Components, Connections, and Startup

19

CHAPTER 1