![](/images/backgrounds/183988/183988-354123x1.png)
LFO group................. | [PITCH] | 116 |
FILTER group ........... | [RESONANCE] | 078 |
EFFECT group ......... | [EFFECT 1] | 000 |
| [EFFECT 2] | 110 |
| [EFFECT 3] | 100 |
● FREE 4 |
|
|
SOUND group........... | [LEVEL] | 082 |
| [PAN] | R57 |
| [ATTACK] | 097 |
LFO group................. | [SPEED] | 010 |
EQ group................... | [HI GAIN] | +60 |
| [LO GAIN] | |
| [LO FREQ] | 200 |
FILTER group ........... | [RESONANCE] | 075 |
EFFECT group ......... | [EFFECT 1] | 000 |
| [EFFECT 2] | 120 |
| [EFFECT 3] | 120 |
Now let’s store the settings for song sections of FREE tracks
NOTE:
At this point, the type B sound settings have not yet been stored, so be careful not to move any knobs or press any scene buttons before you perform the following procedure.
●Intro A = [TOP] scene button
●Ending B = Scene button [G]
Using the same procedure as you did for the type A sounds, mute all but the FREE tracks
Store the same settings in scene button [G] as well.
NOTE:
The settings of the [TOP] button are automatically written into the beginning of the song even if you do not store them, and when you start the song from the beginning, it will always start with the [TOP] settings.
Since [TOP] is a special type of scene, we will store the settings separately in a different scene even though they are identical.
●Intro B / Ending A = Scene button [A] Intro B and Ending A use the same settings.
Using the same procedure as you did for the type A sounds, mute LOOP tracks 1/2 and CL tracks 3/4, and store the mute settings in scene button [A].
CHAPTER 2
Chapter 2 Tutorial | 123 |