Time (ER Time [msec])

..............

10

...1600ms

Sets the time length of early reflection

PreDly (Pre Delay [msec]) .............

0...

200ms

Sets the time taken from the original

 

 

 

 

 

sound to the first early reflection

EQTrim (EQ Trim)................................

 

 

0...100

Sets the input level of EQ applied to the

 

 

 

 

 

effect sound

LEQG (Pre LEQ Gain [dB]).......

–15.0...

+15.0

Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB])......

–15.0...

+15.0

Sets the gain of High EQ

Mix (Wet/Dry) .................

Dry, 1:99...

99:1, Wet

Sets the balance between the effect and

 

 

 

 

 

dry sounds

 

 

 

 

 

 

37: LS6: Rotary Speaker

This effect simulates a rotary speaker, and obtains a more realistic sound by simulating the rotor in the low range and the horn in the high range separately. The effect also simulates the stereo microphone settings.

ODSW (OverDrive SW) ......................

 

Off, On

Overdrive on/off

DGain (OverDrive Gain)......................

 

0...

100

Degree of distortion

DLevel (OverDrive Level) ....................

0...

100

Output level of overdrive

DTone (OverDrive Tone) .......................

 

0

...15

Tone of overdrive

SPsim (Speaker Simulator).................

Off, On

Speaker simulation on/off

Mode (Mode Switch) ..................

Rotate, Stop

Switches between speaker rotation and

 

 

 

 

 

stop

Speed (Speed Switch) ...................

 

Slow, Fast

Switches the speaker rotation speed

 

 

 

 

 

between slow and fast

RotAcc (Rotor Acceleration) ...............

0...

100

Determines how quickly the rotor rotation

 

 

 

 

 

speed in the low range is switched

Rotor (Rotor Ratio)...............

Stop, 0.50...

2.00

Adjusts the (low-range side) rotor rota-

 

 

 

 

 

tion speed. Standard value is 1.00.

 

 

 

 

 

Selecting “Stop” will stop the rotation

HrnAcc (Horn Acceleration) ................

0...

100

How quickly the horn rotation speed in

 

 

 

 

 

the high range is switched

Horn (Horn Ratio) ................

Stop, 0.50...

2.00

Adjusts the (high-range side) horn rota-

 

 

 

 

 

tion speed. Standard value is 1.00.

 

 

 

 

 

Selecting “Stop” will stop the rotation

HRBal (Horn/Rotor Balance)

................

Rotor,

Sets the level balance between the high-

 

 

1...

99, Horn

range horn and low-range rotor

MicDst (Mic Distance) .........................

 

0...

100

Sets the distance between the micro-

 

 

 

 

 

phone and rotary speaker

Spread (Mic Spread)...........................

 

0...

100

Sets the angle of left and right micro-

 

 

 

 

 

phones

Mix (Wet/Dry) .................

Dry, 1:99...

99:1, Wet

Sets the balance between the effect and

 

 

 

 

 

dry sounds

 

 

 

 

 

 

: Horn Acceleration, : Rotor Acceleration

On a real rotary speaker, the rotation speed is accelerated or decelerated gradually after you switch the speed. The “Horn Acceleration” parameter sets the speed at which the rotation is accelerated or decelerated.

: Mic Distance, : Mic Spread

This is a simulation of stereo microphone settings.

38: LS7: Center Canceller

When a stereo music source is input to this effect, parts that are panned to the center (such as vocals and lead guitar) will be erased. In addition, you can control the pitch.

Pitch (Pitch) ...............................

–12...0...

+12

Sets the amount of pitch shift in steps of

 

 

 

a semitone

Adjust (Adjust).......................

L50...CNT...

R50

Sets the cancelling position

Himix (Center Hi mix)..........................

0...

100

Sets the mixing amount of the high-fre-

 

 

 

quency portion of the center position

Lomix (Center Lo mix).........................

0...

100

Sets the mixing amount of the low-fre-

 

 

 

quency portion of the center position

 

 

 

 

Insert (1in2outx2)

These algorithms can be selected for an insert effect if “Select Eff Type” is set to “1in2outx2”.

Effects GT1–VO2are multi-effects for guitar/bass/vocal, and contain three to five effects connected in series.

Example

Algorithm number: Category number: Algorithm name [Name of effect in the chain]

39: GT1: Guitar Multi1

[Dist, NR, Cho/Fl, S.Dly]

The chain structure of each multi-effect is shown below.

For an explanation of the parameters of each effect in the chain, refer to “Effects within multi-effect programs GT1–VO2, and their parameters” on the following page.

GT1 – GT6

Category: Guitar multi

39: GT1: Guitar Multi1

[Dist, NR, Cho/Fl, S.Dly]

40: GT2: Guitar Multi2

[Wah, Dist, NR, Delay]

41: GT3: Guitar Multi3

[Dist, NR, AmpSim, CabRes, Delay]

42: GT4: Guitar Multi4

[Comp, P4EQ, AmpSim, Cho/Fl, S.Dly]

43: GT5: Guitar Multi5

[Wah, Comp, P4EQ, Cho/Fl, S.Dly]

44: GT6: Guitar Multi6

[Comp, P4EQ, Pitch, Delay]

AS1 – AS3

Category: Guitar amp simulator

45: AS1: Amp Simulator1

[NR, AmpSim, CabRes, Cho/Fl, S.Dly]

46: AS2: Amp Simulator2

[NR, AmpSim, CabRes, Treml, Delay]

47: AS3: Amp Simulator3

[NR, AmpSim, CabRes, Phaser, Delay]

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