Effect Parameter List

Example

Algorithm number: Category number: Algorithm name

1: RV1: Reverb Hall

Parameter name shown on screen.....

Range of parameter

Explanation

(parameter name)

 

 

*Time (Reverb Time [sec]) ...................................

01...10.0s

Sets the reverberation time

*Parameters marked by an “*” in front of the screen parameter

name can be controlled by an external device such as an expression pedal. (→ p.101 “Device”)

Insert (2in2outx2)/Master/Final

Effect

These algorithms can be selected for an insert effect if

2in2outx2” is selected for “SelectEffType”. They can also be selected for a master effect or a final effect.

When these effects are used as an insert effect or final effect, they are stereo-in/stereo-out. However when these effects are used as a master effect, they are mono-in/stereo out.

Reverb RV1 – RV7
Category: Reverb-type effects

1: RV1: Reverb Hall

This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.

2: RV2: Smooth Hall

This hall-type reverb simulates the reverberation of larger halls and stadiums, and creates a smooth release.

3: RV3: Reverb Wet Plate

This plate reverb simulates warm (dense) reverberation.

4: RV4: Reverb Dry Plate

This plate reverb simulates dry (light) reverberation.

Time (Reverb Time [sec]) ..............

0.1

...

10.0s

Sets the reverberation time

HiDamp (High Damp [%])....................

0...

100

Sets the damping amount in the high

 

 

 

 

 

range

PreDly (Pre Delay [msec]) ..............

0...

200ms

Sets the delay time from the dry sound

Thru (Pre Delay Thru [%]) ...................

0...

100

Sets the mix ratio of non-delay sound

EQTrim (EQ Trim)

................................

0...

100

Sets the EQ input level

LEQG (Pre LEQ Gain [dB]) ........

–15...

+15dB

Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB]) .......

–15...

+15dB

Sets the gain of High EQ

Mix (Wet/Dry) ................

Dry, 1:99...99:1, Wet

Sets the balance between the effect and

 

 

 

 

 

dry sounds

 

 

 

 

 

 

: Pre Delay [msec], : Pre Delay Thru [%]

The “Pre Delay” sets the delay time to the reverb input, allowing you to control spaciousness.

Using the “Pre Delay Thru” parameter, you can mix the dry sound without delay, emphasizing the attack of the sound.

5: RV5: Reverb Room

This room-type reverb emphasizes the early reflections that make the sound tighter. Changing the balance between the early reflections and reverb sound allows you to simulate nuances, such as the type of walls of a room.

6: RV6: Bright Room

This room-type reverb emphasizes the early reflections that make the sound brighter.

Time (Reverb Time [sec])................

0.1...

3.0s

Sets the reverberation time

HiDamp (High Damp [%]) ...................

0...

100

Sets the damping amount in the high

 

 

 

 

 

range

PreDly (Pre Delay [msec]) .............

0...

200ms

Sets the delay time from the dry sound

Thru (Pre Delay Thru [%])...................

0...

100

Sets the mix ratio of non-delay sound

ERLvl (ER Level) ................................

 

0...

100

Sets the level of early reflections

RvbLvl (Reverb Level).........................

 

0...

100

Sets the reverberation level

EQTrim (EQ Trim)................................

 

0...

100

Sets the EQ input level

LEQG (Pre LEQ Gain [dB]).........

–15...

+15dB

Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB]) .......

–15...

+15dB

Sets the gain of High EQ

Mix (Wet/Dry) .................

Dry, 1:99...99:1, Wet

Sets the balance between the effect and

 

 

 

 

 

dry sounds

: ER Level, : Reverb Level

These parameters set the early reflection level and reverb level. Changing these parameter values allows you to simulate the type of walls in the room. That is, a larger “ER Level” simulates a hard wall, and a larger “Reverb Level” simulates a soft wall.

7: RV7: Early Reflection

This effect is only the early reflection part of a reverberation sound, and adds presence to the sound. You can select one of the four decay curves.

Type (Type) ..............................

Sharp, Loose,

Selects the decay curve for the early

 

 

Modula, Revers

reflection

ERTime (ER Time [msec]) ...........

10...

800ms

Sets the time length of early reflection

PreDly (Pre Delay [msec]) .............

0...

200ms

Sets the time taken from the original

 

 

 

 

sound to the first early reflection

EQTrim (EQ Trim)................................

 

0...100

Sets the input level of EQ applied to the

 

 

 

 

effect sound

LEQG (Pre LEQ Gain [dB]).......

–15.0...

+15.0

Sets the gain of Low EQ

HEQG (Pre HEQ Gain [dB]) .....

–15.0...

+15.0

Sets the gain of High EQ

Mix (Wet/Dry) .................

Dry, 1:99...99:1, Wet

Sets the balance between the effect and

 

 

 

 

dry sounds

: Type

This parameter selects the decay curve for the early reflection.

Delay DL1 – DL6
Category: Delay-type effects
8: DL1: L/C/R Delay

This multitap delay outputs three Tap signals to the left, right, and center respectively. You can also adjust the left and right spread of the delay sound.

LTime (L Delay Time [msec]) .......

0...

1360ms

Sets the delay time of TapL

LLevel (Level)........................................

0...

50

Sets the output level of TapL

CTime (C Delay Time [msec])......

0...

1360ms

Sets the delay time of TapC

CLevel (Level) .......................................

0...

50

Sets the output level of TapC

RTime (R Delay Time [msec]) ......

0...

1360ms

Sets the delay time of TapR

RLevel (Level) .......................................

0...

50

Sets the output level of TapR

Insert (2in2outx2)/

Master/Final Effect

 

 

 

 

(2in2outx2),

Final

Insert

 

 

 

 

 

Insert (1in2outx2)

 

 

 

 

 

Insert (1in1outx4)

 

 

 

 

 

Insert (1in1outx8)

 

 

 

 

 

Effect Control

 

 

 

 

 

Modeling effects

 

 

 

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