Operation

“On.” This turns on the auto punch-in/out recording. The [AUTO PUNCH] key will light.

2Set the [IN/LOC1] point (punch-in) to specify the loca- tion where you want to begin recording, and set the [OUT/LOC2] point (punch-out) to specify the location where you want to stop recording.

For details on how to register the [IN/LOC1] and

[OUT/LOC2] locations, refer to “Registering a location to one of the Locate keys” (→ p.33).

In the [AUTO PUNCH] “AtPunch” tab page, you can select the “Wave” button and press the [ENTER] key to view the waveform, allowing you to set the IN and OUT points more accurately.

The time locations you specify will overwrite the previously -specified locations for the [IN/LOC1] and [OUT/ LOC2] keys.

3Connect your input device, select a track for recording,

and adjust the recording level. Refer to “1-1. Basic recording” (→ p.53).

4Specify the monitor output signal.

Refer to “Manual punch-in/out”2. (→ p.54)

5Specify how much of the song will play before recording begins, and how much will play after recording ends. In the [AUTO PUNCH] “AtPunch” tab page, press the “RolTime” button and press the [ENTER] key to open the “SetRollTime” dialog box.

Turn the [VALUE] dial to set “PreRoll” to the length that will play before recording begins, and set “PostRoll” to the length that will play after recording ends. Use “Unit” to select the unit by which to set to pre-roll and post-roll times. You can select either “Second” (seconds) or “Meas” (measures).

When you have finished making your settings, press the [YES/OK] key to return to the previous page.

6Begin recording.

When you press the [REC] key, you will move to a point earlier than the specified punch-in point (by the distance of the pre-roll time), and enter record- ready mode (LED blinking).

When you press the [PLAY] key, playback will begin. The track will play back during the pre-roll time, and recording will begin at the punch-in (IN) point. (The [REC] LED will be lit.)

7Stop recording.

Recording will stop when you reach the punch-out (OUT) point and switch to play back. (The [REC] LED will blink.)

After the post-roll time has elapsed, playback will stop, and you will automatically return to the point specified by the pre-roll time.

8Listen to the re-recorded results.

Loop recording

When using auto punch-in/out recording, you can switch- the “Loop” function on so that the IN–OUT region will be recorded repeatedly (as a loop). When you are finished recording, you can use the Undo/Redo function to compare the takes that you recorded, and select the best one.

Loop recording procedure

1Make auto punch-in/out settings.

Refer to steps 1–5 of “Auto punch-in/out” (→ p.54).

2In the [LOOP] “Loop” tab page, turn “Loop” “On.”

3Begin recording.

When you press the [REC] key, you will move to the begining of the pre-roll time, and enter record-ready mode. (The [REC] key LED will blink.)

Press the [PLAY] key to begin playback. Playback will occur during the pre-roll time, and recording will begin when you reach the IN time. (The [REC] key LED will light.)

When you reach the OUT time, recording will end and the post-roll region will play back. (The [REC] key LED will blink.)

When the post-roll time ends, you will automatically move to the beginning of the pre-roll time, and the same operations will be repeated.

Press the [STOP] key at a point outside the recording area (IN–OUT) to stop.

4Use the Undo/Redo function to compare the recorded content, and choose the best take.

Press the [UNDO] key to display the Undo list. The Undo list shows “RecordTrack” for the most recent recording (Level00) and each preceding recording (Level (= the number of loops you recorded minus 1)).

Recordings that you made before you performed loop recording will also appear in the list as “RecordTrack.”

From the Undo list, turn the [VALUE] dial to choose a recorded take. Then select the “Undo” button and press [ENTER]. The selected take will be recalled.

5Listen to the recorded content.

Press the [PLAY] key to play back, and listen to the recorded content. If “AutoPunch” is “On,” playback will begin at the begining of the pre-roll time, and continue to the end of the post-roll time.

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