When you begin step recording, all data that follows

the measure where you began recording will be erased from that track.

You need to be aware of this if you begin step record- ing from a measure mid-way through the song.

If you want to re-input data into a measure that already contains data, perform step recording in another un-recorded track, and execute “Move Mea- sure” or “Copy Measure” (PG p.72).

If you want to edit or add to the recorded data, you can use the “Event Edit” function (PG p.69).

7. Using controllers to record tonal changes

Let’s try using the realtime controllers and the joystick to add effects to the performance that we just step-recorded on track 8.

1Press the [EXIT] key, and then press the Preference button to move to the P0: Play/REC, Preference page.

2Set the “Recording Mode” to Over Dub.

Over Dub allows you to add to a previously-recorded track.

3For “Track Select,” make sure that Track08: Lead Synth is selected.

Press the SEQUENCER [START/STOP] key to start playback, and operate the realtime controllers and joy- stick to rehearse. When you are finished rehearsing, press the SEQUENCER [START/STOP] key to stop. Press the [LOCATE] key.

4Start recording.

Press the SEQUENCER [REC/WRITE] key, and then press the SEQUENCER [START/STOP] key.

After a two-measure count-in, recording will begin.

Operate the LFO CUTOFF or RESONANCE/HPF real- time controllers or the joystick (±Y axis) to record their movements.

When you are finished performing, press the SEQUENCER [START/STOP] key.

If you make a mistake or want to re-record, press the [COMPARE] key to execute the Compare function, and then re-record.

Recording the drum part

In this explanation, we used the TRITON STUDIO’s built- in patterns to create the drum part, but if you want to input the drum part yourself, it will be convenient to set “Recording Mode” to Over Dub for recording. (p.84) It is best to use realtime recording (“3. Recording the bass track” p.50) to record the rhythm instruments in the order of bass drum, snare, and hi-hat.

Naming the song and tracks

It’s a good idea to assign a name to each song and track so that they can be easily identified.

Naming a song

1Press the [EXIT] key to access P0: Play/REC.

The “Rename Song” page menu command can also be selected from P2, P3, P4, or P7, as well as from P0.

2Press the page menu button to access the page menu, and press “Rename Song.”

3A dialog box will appear. Press the text edit button and input the desired song name.

For the procedure of inputting a name, refer to p.40, 56.

4When you are finished inputting the name, press the OK button twice to finish the procedure. (p.40)

Naming a track

1Press the [MENU] key to select P5: Track Edit, and press the Track Name tab.

The P5: Track Edit, Track Name page will appear.

2Press the text edit button for the track whose name you want to edit, and input the desired name for that track.

For the procedure of inputting a name, refer to p.40, 56.

3When you are finished inputting the name(s), press the OK button.

You can also assign a name to each cue list and user pattern.

 

Quick Start

 

 

 

 

 

 

 

Power on/off

 

 

 

 

 

Demo song

 

 

Playing

programs

 

Playing

combinations

 

Using

controllers

 

Arpeggiator

 

 

RPPR

 

 

Program

editing

 

Combination

editing

 

Sampling

 

 

 

 

 

Song

 

 

 

 

53

Page 61
Image 61
Korg sampler manual Naming the song and tracks, Using controllers to record tonal changes, Naming a song, Naming a track