
20 - 3 SETTING FOR COMMUNICATION PLAY
Change the game setting for each seat in manner so as to meet communication play. If the setting is not correct, communication play cannot be played.
SETTING FOR COMMUNICATION PLAY
1Turn the linked machines' power on.
2Cause all of the machines to enter the test mode (see Section 9).
3Select the GAME ASSIGNMENTS (see
GAME ASSIGNMENTS
GAME DIFFICULTY | NORMAL |
COMMUNICATION MODE | NO LINK |
HANDICAP | ON |
CABINET ID | 1 |
> EXIT |
|
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 20. 3 GAME ASSIGNMENTS Screen
If it is set to SLAVE, GAME DIFFICULTY and HANDICAP are disappeared on the screen.
4Perform the COMMUNICATION MODE setting in the GAME ASSIGNMENTS screen. Set one of the machines to MASTER and all others to SLAVE.
5Perform the CABINET ID setting in the GAME ASSIGNMENTS screen. Set the machines to 1, 2, 3 and 4 sequentially in order starting from the leftmost machine facing the screen. Set every number correctly without duplicating.
6Cause all of the machines to exit from the test mode by selecting EXIT in the System Test Menu.
7Exiting from the test mode causes the unit to perform the network check automatically. The Network Check screen appears on the screen.
8When finishing the network check successfully, the Advertise Screen appears. Normally the network check finishes within several 10 seconds. If the screen does not proceed from the Network Check screen, some sorts of errors such as the error of the setup, the error of cable connection, and malfunctioning the communication cables, etc. can be considered.
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