Sound field programs
Descriptions of the characteristics of the sound field programsFollowing indexes indicates the characteristics and trends of each sound field program.
Note
The characteristics of the sound field programs may differ depending on the settings of the listening room, etc.
Size of sound field space (Size)
(For the HiFi DSP and CINEMA DSP programs)
Small Large
Indicates the size of the sound field to be generated. If the value for this item is small, the sound is that of a small space, while if the value is large, the sound is that of a vast space.
Vertical/horizontal balance (V/H balance)
(For the HiFi DSP and CINEMA DSP programs)
Vertical Horizontal
Indicates the balance of the vertical (height) and horizontal directions for the sound field to be generated. If this item is more in the horizontal direction, the sound is that of a space with strong reflections from the walls, while if it is more in the vertical direction, the sound is that of a space with strong reflections from the ceiling.
Front/rear balance (F/R balance)
(For the CINEMA DSP programs only)
Front Rear
A CINEMA DSP sound field processing expressing whether the effect is stronger towards the front or rear. When the effect is stronger towards the front, the listener senses a feeling of openness and depth towards the screen, while when the effect is stronger towards the rear, the listener gets a sense of envelopment and movement. Suits basically all types of contents for programs with a good front/rear balance, and is effective when selected appropriately for programs in which the balance is more towards either the front or rear.
Sound field atmosphere (Atmosphere)
(For the HiFi DSP programs)
Simple Complex
The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following;
Simple: Sounds that fade
This is extremely effective for the right contents, but is suited for a smaller range of contents.
(For the CINEMA DSP programs)
Calm Powerful
The sound field to be generated is evaluated according to whether it is nearer to one or the other of the following;
Calm: An overall composed, moderate effect, stressing the overall quality of the atmosphere without aiming at any extreme effects. This suits almost all contents relatively well, but provides little showiness or powerfulness.
Powerful: Designed with specific contents in mind (expressing vast spaces, feverish excitement, etc.). This is extremely effective for the right contents, but is suited for a smaller range of contents.
Operation Basic
y
For audio music sources, we also recommend using the Pure Direct mode (see page 65), the “STRAIGHT” mode (see page 64), or surround decode mode (see page 86).
CLASSICAL 1
1 CLASSICAL 1
Hall in Munich A |
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This sound field simulates a concert hall with approximately 2500 seats in Munich, using | V/H balance | Vertical |
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stylish wood for the interior finishing as normal standards for European concert halls. | Atmosphere | Simple |
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Fine, beautiful reverberations spread richly, creating a calming atmosphere. The listener’s |
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virtual seat is at the center left of the arena. |
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Hall in Munich B |
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HiFi DSP |
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| V/H balance | Vertical |
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This hall is frequently used for recording orchestral music, and is a | ||||||||||
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hall with around 1300 seats. The hall is constructed from marble, resulting in relatively flat | Atmosphere | Simple |
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resonance. Further, the high ceiling causes sound to reverberate for longer than usual. |
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Hall in Frankfurt |
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| V/H balance | Vertical |
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This is a large | ||||||||||
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hall has a very solid, powerful sound. The listener’s virtual seat is in the | Atmosphere | Simple |
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section on the first floor. |
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