Reference [Effects]

NOTE

Keep in mind that if you select another patch without first storing the patch, the edited contents will be lost. If you want to keep the results of your editing, refer to the following section.

Storing a send/return effect patch

A patch you edited can be stored in any location of the same send/return effect. You can also store an existing patch in another location to create a copy of that patch.

1. Press the [EFFECT] key, and then press the [EDIT]

key.

The currently selected patch can now be edited. Perform the

necessary steps for editing.

2. When editing is complete, press the [STORE] key in

the control section.

A screen for specifying the store target location appears on

the display.

Store

Standard 0

3. Turn the dial to select the store destination patchnumber.4. Press the [STORE] key once more.

The patch will be stored, and the unit returns to the patch

select screen.

HINT

Patches that you have stored are saved on the hard disk as part of the project.

Patch data included in an already existing project can be loaded into the current project (p. 128).

ZOOM MRS-1266

Editing the name of a send/return effect patch

This section explains how to edit the name of the patch that

is currently selected for a send/return effect.

1. Press the [EFFECT] key in the display section, and

then press the [REVERB] key or [CHORUS/DELAY]

key.

If necessary, turn the dial to select the patch whose name you

want to edit.

2. Press the [EDIT] key, and use the cursor up/downkeys to bring up the indication “PAT NAME”.

The name of the selected patch can now be edited. The

character currently selected for editing flashes.

PAT NAME

DeepCho

3. Use the cursor left/right keys to move the flashing position to the character you want to change, and turn the dial to select a character.

For information on available characters, refer to page 39.

4. Repeat step 3 as necessary to complete the new name.

5. To confirm the new name, press the [STORE] key in the control section twice.

The new name is stored, and the unit returns to the patch

selection screen.

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