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Graphics Cards

The diagram below shows the 3Dlabs Oxygen GVX1 graphics card .

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The video memory, also known as SGRAM, is a local block of RAM for holding major data structures: Frame Buffer (double buffer), Z-Buffer and T-Buffer (Texture Buffer). The Frame Buffer holds one frame steady on the screen while the next one is being processed, while the Z-buffer stores depth information for each pixel.

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The number of colors supported is limited by the graphics device and the video memory. The resolution/color/refresh-rate combination is limited by a combination of the display driver, the graphics device, and the video memory. If the resolution/refresh-rate combination is set higher than the display can support, you risk damaging the display. The table below summarizes the 3D video resolutions and refresh rates that are supported.

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640 x 480

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

800 x 600

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1024 x 768

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1152 x 864

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1280 x 960

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1280 x 1024

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1600 x 1200

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1920 x 1080

8-bit, 16-bit, True color

100, 85, 75, 60 Hz

 

 

 

1920 x 1200

8-bit, 16-bit, True color

76 Hz

 

 

 

2048 x 1536

8-bit, 16-bit, True color

60 Hz

 

 

 

 

 

 

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HP KAYAK XU800 manual Dxst½ Ut½, Diagram below shows the 3Dlabs Oxygen GVX1 graphics card, Stw Tut p