1. Basic operations

Program output (output to the program signals)

7 For program output, press the [TAKE/ENTER] button.

ppDuring output, the [TAKE/ENTER] button indicator blinks in green.

ppIn the case of an event memory which contains a PAUSE event, the output pauses at that event, and the [TAKE/ENTER] button indicator blinks in amber. To resume the output, press the [TAKE/ENTER] button.

Each time the [TAKE/ENTER] button is pressed, output or pause is selected alternately, and this selection is repeated.

ppWhen output is completed, the [TAKE/ENTER] button

indicators lights in amber.

C

 

 

 

 

 

 

 

 

8 When program output is started, the

button takes

effect,Cand its indicator lights up.

 

 

If the

button is pressed during output, playback is

terminated.

 

 

 

 

 

<Button lighting statuses>

 

 

 

During preview playback

 

 

 

Button

 

During

 

Pause

 

Stop

 

playback

 

 

 

 

 

 

 

 

Number key

 

 

 

 

 

 

corresponding

Blinks

 

Blinks

 

Lights

to memory

 

(in green)

 

(in amber)

 

(in amber)

numbers

 

 

 

 

 

 

T

 

 

 

Lights

 

 

 

 

 

 

 

 

(in amber)

 

 

 

 

 

 

 

 

 

 

 

 

 

C

 

 

 

 

 

 

 

 

 

 

 

 

 

During program output

 

 

 

Button

 

During output

 

Pause

 

Stop

Number key

 

 

 

 

 

 

corresponding

Blinks

 

Blinks

 

Lights

to memory

 

(in green)

 

(in amber)

 

(in amber)

numbers

 

 

 

 

 

 

T

 

Blinks

 

Blinks

 

Lights

 

(in green)

 

(in amber)

 

(in amber)

 

 

 

 

 

 

 

C

 

Lights

 

 

 

(in amber)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1-10-5. Deleting the operations stored in the memory (Delete)

SHOT

STORE

7

8

9

XPT

MENU

MEM

NEW

COPY

PASTE

DSBL

INPUT

 

 

 

STILL 1

STILL 2

TRIM IN

REC

 

EVENT

RE

4

5

6

/ +

VMEM

MEM

CALL

INS

DEL

MOD

PAGE

 

 

 

CLIP 1

CLIP 2

TRIM OUT

STOP

 

PLUGIN

DEL

1

2

3

 

BKGD

MEM1

REV

TAKE

PATT

 

 

 

 

 

 

 

 

 

REV

ENTER

 

PLUGIN

EDIT

0/10

.

C

 

KEY

MEM2

<<

>>

UNDO

 

PATT

 

 

 

 

<<

>>

TRIM OFF

PLAY

 

MEMORY / WIPE PATTERN / 10 KEY

1Press the [SHOT MEM] or [EVENT MEM] button of the memory whose operations are to be deleted to select the memory.

The selected button lights in amber.

Depending on the operation that was performed last, the [STORE] button, [RECALL] button, [DEL] button or [EDIT] button lights.

2Press the [DEL] button.

The [DEL] button lights in red.

The button of the number key containing the stored

operations lights in green.P

ppTo change a page number, press the button, and press the number key (1 to 10) corresponding to the page number.

Next, press the number key (1 to 10) corresponding to the number of the memory whose operations are to be deleted.

3 Hold down (for 2 seconds or so) the number key (1 to 10) corresponding to the number of the memory whose operations are to be deleted.

The button of the pressed number key goes off.

4 As soon as the stored operations are deleted, the C button becomes operable and lightsC.

ppIf the button is pressed while the button indicator is lit and the button was operable, the operation performed last is canceled.

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