1. Basic operations
Applicable bus | Material selection | Transition | Pattern | Menu |
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BKGD | PGM/A bus | Fader amount | BKGD patterns | Background |
| PST/B bus | Wipe direction | (MIX, WIPE) | Color Background |
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Key | Key Fill bus | Fader amount | KEY patterns | Key |
| Key Source bus | Wipe direction | (MIX, WIPE) | Chroma Key |
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PinP1 | PinP1 bus | PinP1 ON/OFF |
| PinP1 |
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PinP2 | PinP2 bus | PinP2 ON/OFF |
| PinP2 |
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Images and operations to be registered can be set and then registered in the memories.
SHOT | STORE | 7 | 8 | 9 | XPT | MENU | |
MEM | NEW | COPY | PASTE | DSBL | INPUT | ||
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| STILL 1 | STILL 2 | TRIM IN | REC |
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EVENT | RE | 4 | 5 | 6 | � / + | VMEM | |
MEM | CALL | INS | DEL | MOD | PAGE |
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| CLIP 1 | CLIP 2 | TRIM OUT | STOP |
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PLUGIN | DEL | 1 | 2 | 3 |
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MEM1 | < | > | REV | TAKE | PATT | ||
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| < | > | REV | ENTER |
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PLUGIN | EDIT | 0/10 | . | C |
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MEM2 | << | >> | UNDO |
| PATT | ||
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| << | >> | TRIM OFF | PLAY |
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MEMORY / WIPE PATTERN / 10 KEY
1Using the unit, set the images or operations to be kept in the memory.
2Press the [SHOT MEM] or [EVENT MEM] button of the memory in which the images or operations are to be registered.
Depending on the operation that was performed last, the [STORE] button, [RECALL] button, [DEL] button or [EDIT] button lights.
3Select the bus (BKGD, KEY, PinP1 or PinP2) to be registered in the memory.
From the Shot Memory menu (or Event Memory menu), select the Store Select sub menu, and then select “On”.
Refer to
4When registering the BKGD (PGM/A or PST/B bus), KEY bus, PinP1 bus or PinP2 bus, set whether the “Material selection” item is to be stored.
From the Shot Memory menu (or Event Memory menu), select the XPT Disable sub menu, and then select “Off”. Refer to
5 Press the [STORE] button.
The [STORE] button indicator lights up, and the operations of other memory buttons — [EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and
[PLUGIN MEM2] — no longer take effect.
P
6 Press the button, and press the number key (1 to 10) corresponding to the page number.
7Hold down (for 2 seconds or so) the number key (1 to 10) corresponding to the number of the memory to be registered.
When the registration is completed, the number key corresponding to the memory number lights in green.
ppThe number keys whose indicators are lit in green have memories already registered in them. Delete the memory corresponding to the number key concerned, and register the new memory.
8Repeat the above steps to register other kinds of settings in the memories.
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