1. Basic operations

1-10-3. Recalling the operations stored in the memory (Recall)

SHOT

STORE

7

8

9

XPT

MENU

MEM

NEW

COPY

PASTE

DSBL

INPUT

 

 

 

STILL 1

STILL 2

TRIM IN

REC

 

EVENT

RE

4

5

6

/ +

VMEM

MEM

CALL

INS

DEL

MOD

PAGE

 

 

 

CLIP 1

CLIP 2

TRIM OUT

STOP

 

PLUGIN

DEL

1

2

3

 

BKGD

MEM1

REV

TAKE

PATT

 

 

 

 

 

 

 

 

 

REV

ENTER

 

PLUGIN

EDIT

0/10

.

C

 

KEY

MEM2

<<

>>

UNDO

 

PATT

 

 

 

 

<<

>>

TRIM OFF

PLAY

 

MEMORY / WIPE PATTERN / 10 KEY

1Press the [SHOT MEM] or [EVENT MEM] button of the memory whose operations are to be recalled. Depending on the operation that was performed last, the [STORE] button, [RECALL] button, [DEL] button or [EDIT] button lights.

2Select the bus (BKGD, KEY, PinP1 or PinP2) to be recalled from the memory.

From the Shot Memory menu (or Event Memory menu), select the Recall Select sub menu, and then select “On”.

Refer to “1-10-6. Selecting the buses whose settings are to be registered and or played back”.

3When selecting materials using the crosspoint buttons on the operation panel instead of using the registered “Material selection” item materials, press the [XPT DSBL] button to light its indicator in red.

Refer to “1-10-1. Memory registration and recall items”.

4 Press the [RECALL] button.

The [RECALL] button indicator lights up, and the number key in which the memory is registered lights in green.

The operations of other memory buttons —

[EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and

[PLUGIN MEM2] — no longer take effect.

P

5 Press the button, and press the number key (1 to 10) corresponding to the page number.

6Press the number key (1 to 10) corresponding to the number for the memory whose operations are to be recalled.

ppIn the case of a shot memory, the video effects are recalled, and playback starts.

During playback, the number key corresponding to the memory number blinks in green.

ppIn the case of an event memory, the events are recalled, and playback starts.

During playback, the number key corresponding to the memory number blinks in green.

If there is a PAUSE event, playback pauses at that event, and the number key corresponding to the memory number blinks in amber.

Each time the number key corresponding to the memory number is pressed, playback or pause is selected alternately, and this selection is repeated.

7When playback of the effectsCor events in the recalled

memory number starts, the button is enabled, and

its indicator lights up. If this button is pressed during playback, playback is terminated.

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