Graphics Mode Reassignment |
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| ESC ? | ||
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Data Structure ASCII | ESC "?" | <s> | <n> | reassign graphics mode | |
hex. | 1B | 3F | <s> | <n> |
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dec. | 27 | 63 | <s> | <n> |
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Description This code sequence redefines one of the four alternate bit image codes ESC K, ESC L, ESC Y or ESC Z as one of the bit density numbers used with the ESC * <m>... code sequence.
Available values are:
s = 75, 76, 89, 90 (ASCII = K, L, Y, Z)
n = 0 | single density |
n = 1 | double density |
n = 2 | double density, high speed |
n = 3 | quadruple density |
n = 4 | screen graphics |
n = 5 | plot graphics (1:1) |
n = 6 | screen graphics II |
n = 7 | plot graphics, double density |
n = 32 | single density |
n = 33 | double density |
n = 38 | screen graphics II |
n = 39 | triple density |
n = 40 | sixfold density |
For example, if you send the following code before you run a graphics program, it will change every instance of mode K (single density) to mode 3 (quadruple density):
LPRINT CHR$(27);"?K";CHR$(3);